Posted Wed, Sep 09, 2009 by Cody Bye
Ten Ton Hammer: What drove you to make this game so much darker than Neverwinter Nights and Baldur's Gate? They were D&D based products and you were constrained a bit by the license, but why did you decide to make it so much darker?
Laidlaw: To be quite frank, what we're seeing - and what we recognized in ourselves - is a maturation of the gamer. As a company, we've gone from a bunch of young bucks working in a garage to a group of adults in their 30s with kids. With that in mind, I think there's a shift in thinking where people want something a bit more mature to chew on. They want something challenging in both the gaming and decision-making sense.

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