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Aion Patch 1.5 Highlights - Page 2

Posted Thu, Sep 10, 2009 by Savanja

Class Patch Notes - Find out if 1.5 Made Changes to Your Class!

Templar

  • Iron Skin can now be used with the Templar’s Greatsword equipped.

  • The effect range of Provoking Roar has been changed from 9m to 10m.

  • The Iron Skin skill effect is put above the Attack skill effect.

  • The damage reflection rate of Righteous Punishment* has been slightly increased. 

  • The Gladiator/Templar’s Siegebreaker skill has been enhanced.

  • The stun times of [Ancient Stigma] Holy Punishment, Holy Punishment, and Punishment of Light* have been changed to 3 seconds, and the skill cooldown time from 1 minute to 2 minutes. 

  • The probability of captured by Divine Grasp has been increased.

  • The defense from Seal of Protection*has been decreased in PvP.

  • The defense of Empyrean Armor has been decreased in PvP.

  • A problem with duplicate messages when using an emote after casting Blessed Shield has been corrected.

Gladiator
  • A defense reduction debuff has been added to [Ancient Stigma] Piercing Wave*, Piercing Wave*, and Piercing Rupture*.

  • Force Cleave has been changed to a level 2 long-range chain skill continued from Cleave.

  • When blocking a physical strike with a weapon using Wall of Steel, the effect is now receiving half the damage rather than blocking all of it.

  • The attack enhancement of Aion’s Strength has been increased in PvP. 

  • The defense boost of Defense Preparation* has been increased in PvP. 

  • Magical accuracy has been added to Aion’s Strength skill effect, and the attack enhancement has been increased in PvP.

  • A problem with receiving additional damage when climbing the lava using the Slaughter skill has been corrected.

Ranger
  • Movement speed is decreased while using Sniper Stance in flight.  

  • A problem with using the Sandstorm Trap skill in the air has been addressed. 

  • If an opponent has been immobilized due to Binding Arrow or Shock Arrow* skills, the status is no longer affected by the one-time use of physical healing potion.  

  • Shock Arrow* has been changed to have the same effect as Shackle Arrow*.

  • [Ancient Stigma] Condor’s Arrow and Deadly Arrow have been changed to have the same effect as [Ancient Stigma] Brightwing Arrow and Holy Arrow.

  • Vaizel’s Arrow* and Triniel’s Arrow* skills have been changed to cast skills. 

  • The cooldown time of Stunning Shot has been reduced from 18 seconds to 12 seconds.

  • The cooldown time of Rupture Arrow* has been reduced from 32 seconds to 24 seconds.

  • The See-through Eye* skill book has been added.

Assassin

  • [Ancient Stigma] Radiant Rune, Radiant Rune, and Divine Rune have been changed from a stun to silence and decrease in attack speed.

Scout

  • A problem with not being able to evade the Assassin’s Ambush* skill while using Focused Evasion* has been addressed. 

Cleric

  • Clerics can now earn the Calmness skill. This skill can be acquired at levels 16/28/40 and reduces the enmity rate toward your target when used.

  • Brilliant Protection*, Yustiel’s Splendor*, and Marchutan’s Splendor can now be used in a non-combat state.

  • Chastise damage has been decreased, and the damage rate of Chastise II has been increased.

  • The damage of Smite V skill has been slightly decreased. 

  • A system message displays if your Cure Mind or Purify spell is not high enough level to dispel the target.

  • Healing Grace* I, II, III skills now have greater HP recovery.

Chanter

  • Recovery Spell*, Word of Life, Swiftwing, Shield Mantra*, and Protection Mantra* can now be used in a non-combat state. 

  • The damage rate, MP consumption, and cooldown time of Soul Crash skill have increased.

  • The cooldown times of Stunning Strike and Soul Strike skill have increased from 10 seconds to 12 seconds. 

  • The skill accuracy of Binding Word and Defense Incantation has been increased.

  • The cooldown time to restore the Rage Spell* skill effect has been changed from 100% to 500%. 

  • The cooldown time for Binding Word has been changed from 5 minutes to 45 seconds. 

  • A problem with being unable to use Tremor while inflicted with Silence has been corrected.

  • A problem with being unable to see the Stunned effect when using Soul Strike has been addressed.

Mage
  • Stone Skin now inflicts less damage in PvP combat.

Sorcerer

  • The immobilization and movement speed effects can be removed when using the Dimension Door skill.    

  • The range of Cold Summon* has been changed from 2m to 3m.

  • The casting time rbeing able to see the effect of Ice Sheet III has been addressed. 

  • A problem being unable to move the character when using the Barrier of Severance* skill has been addressed.

Spiritmaster

  • Curse of Water and Curse: Movement Speed* have been changed so that the effects do not decrease during the Fire Spirit state.

  • Summon Energy skills can now be used while flying.  

  • The MP consumption rate of Fear Shriek has been slightly decreased. 

  • The reuse time of Summoning Alacrity has been changed to 1 minute.  

  • The HP and defense of the Earth Spirit that the Spiritmaster summons have been increased.   

  • The HP of the Tempest Spirit and the Magma Spirit summoned by the Spiritmaster has been increased.

  • Spiritmaster’s Wing Root skill effect has been changed; flight time decreases by 20% instantly and continues to decrease by 6% every 3 seconds for 30 seconds.

  • The Spiritmaster no longer receives falling damage after using the Fear skill while transformed.

  • The MP required to cast Energy of Fire, Energy of Wind, Energy of Water, Energy of Earth, Dispel Magic*, and Ignite Aether have been decreased.eduction effect has been increased while using Boon of Quickness*. 

  • The fire resistance effect of Flame Fusion* I and II have been changed from 40/50 to 120/150.  

  • Winged Magic I and II passive skills have been enhanced and the Winged Magic III skill has been added.

  • Curse of Weakness* I and II skills have increased their duration from 8 seconds to 1 minute, and the Curse of Weakness* II effect has been enhanced.

  • The cooldown times of Lumiel’s Wisdom*, Zikel’s Curse*, and Vaizel’s Wisdom* have decreased from 1 minute to 30 seconds.

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