Ten
Ton Hammer:Groves
are a unique take on player housing. What are they, and how will
players be
able to modify them when they’re added to the game some time
after launch?
Mihaly:
Groves are an entire valley,
forest grove, island, etc that can be owned and customized by a player
or by an
entire clan. They can earn items, place them, customize the terrain and
create
mountains, valleys, fields, lakes, plateaus, and more. Eventually,
players will
be able to embed mini-games into their Groves, so they can create their
own PvP
arenas, create city services like merchants and banks, and more. Groves
are
likely to be released in stages as well, with more basic functions in
first and
others added later.
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The raid size cap will
be five players.
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Ten
Ton Hammer: Does
Earth Eternal have player vs. player combat? If so, is there a story
angle?
Mihaly:
We’re still tweaking PvP, so we’re
not going to go into open beta with PvP enabled. It’s going
to be one of the
first things we focus on after we stabilize EE post-launch. At first
PvP is not
likely to involve a story angle, but it’s something
that’s near and dear to my
heart, so is going to get a lot of attention.
Ten
Ton Hammer: What
sort of gameplay opportunities exist for groups and clans? Is there
something
equivalent to dungeons and raids?
Mihaly: We’re more
solo-focused than most MMOs, but we have both clans and dungeon raids.
What we don’t have though are 25 man raids. That’s
just too hardcore for the game we’re making. Instead, our
dungeons cap at 5 man raids right now. There are a few dozen dungeons
available, ranging from small to very large.
Ten
Ton Hammer: It's been stated that Earth Eternal will be released on Mac
OSX, but not at launch. If EE is truly a browser-based game, shouldn't
it be OS-agnostic?
Mihaly: Browsers
are not inherently platform-agnostic, and just like you have to have
the Flash plugin installed to run Flash content
you have to have our plugin installed to run our content. We would have
loved to have built Earth Eternal in Flash, but Flash isn’t
powerful
enough yet.
We
will be Mac-compatible and
have been engineered from the ground up for it, but it won’t
be ready at
open-beta.
Ten
Ton Hammer: What’s
your target audience? What does Earth Eternal have to offer, say, a
hardcore
MMO gamer who has over a dozen hours a week to play but expects to
constantly
have a new carrot on the proverbial stick?
Mihaly:
Our target audience is anyone
who is looking for a friendly, approachable 3d fantasy MMO, but
we’re
explicitly not trying to attract the hardcore MMO players. If your idea
of pure
awesome is Eve Online, we’re probably not for you. On the
other hand, if you’re
looking for something fun and whimsical with no subscription cost
that’s still
got a ton of depth, EE might be for you.
Ten
Ton Hammer: What aspect of the game are you most
looking forward to, in terms of watching how players take hold of it
and make
it their own?
Mihaly: One
of the most fascinating parts of MMOs to me is watching players start
to form their own communities and compose their own jargon.
I’m already watching players create
clans and start seeding the game with their own stories.
I’m
also really looking forward
to us getting Groves out in the future, and seeing what players do with
them.
Ten
Ton Hammer: Thanks
again to Matt for more excellent information on Earth Eternal!
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