This is hardly surprising since both games have a huge similarity at
their core, both are the creations of David Jones. APB,
according to developer Realtime Worlds Executive Colin Macdonald in an
interview with vg247, is “the bastard child of everything
we’ve been striving towards over the 15-20 years" and "what
Dave’s always wanted to do from GTA and before Crackdown and
APB." While the moniker of massive may not apply as well to APB as it
does to other MMOGs, it is still appropriate given that you will be
able to interact with significantly more players than most LAN style
games allow and the while the world may not be completely persistent,
your character is.
Character advancement in APB will be vastly different from anything
currently on the market as Realtime Worlds has stated that there will
be no leveling in the game and that upgrades to your character will
come in the way of weapons, currency and the ever popular bling.
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| APB bridges the gap
between single player console style games and the persistent world MMOG
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This
is a pretty bold move for a company to take and one that, while often
promised during initial development, is almost never delivered. It will
be interesting to see if this deviation from the norm will go over well
with the typical carrot on a string crowd. This point of
contention, more than any other, may be what keeps the typical MMOG
player from giving this game much of a chance.
Another key component to long term game success comes down to market
share a game can gather. The PC market is vastly different from the
console market in both demographic and buying habits, so it remains to
be seen what sort of cross over factor there will be, but I suspect
that the allure of playing against (and with) a larger number of
players that the typical console provides will be quite
attractive. If the launch of the game goes smoothly then I
believe APB will get the attention of a lot of traditional MMOG players
that are hungry for a new experience in their favorite genre, even
without the traditional leveling model.
From all indications it looks that APB will be able to bring together
two fairly different crowds to explore, exploit and battle it out on
the rough and tumble streets of this adult themed game, keeping them
there, however, will be the harder part and the true test of the games
mettle. Stay tuned to Ten Ton Hammer for more news and
articles about APB and all the games in this rapidly expanding genre of
MMOGs.
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