MMO dice rolling. Let's hope it doesn't come up craps.
- Dungeons and Dragons Online at IGN
" Well, okay, maybe it's a little too early to call DDO a "true" online D&D experience. But I can tell you that this little game is a major shift away from the typical MMO level grind, and that's news all by itself, in my opinion. I'm sure the regular readers are well aware of my distaste for days, if not weeks, of stabbing rats to death with a medieval spork and calling it "fun." Been there, done that, got the T-shirt, wore it out, used it for Dan's cage lining, so forth. DDO, instead of sending you off for days (if not weeks) of fetch-or-kill quests, is based around its modules. Yes, that's right--it's not a bog-standard MMO with a big-name license slapped on it. This is D&D, with the textbook character classes (according to the new Eberron flavor, that is), the 3.5 ruleset, and even a display of each dice roll you'd make if you were playing the pen-and-paper version with real, physical people right in front of you. It's almost like being there! "