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Runes of Magic - Class Overview - Page 2

Posted September 30th, 2009 by Medawky

The Priest


Priests are the primary magic based healing class in the game.  They are a cloth wearing class with a wrinkle - they have the ability to equip a shield. Priests have the standard buffing, shielding and healing abilities you would expect to find as well as divinely inspired damage spells to strike down their attackers and most importantly, Priests are the only class in game that can resurrect other players. Priests go great with every ranged class but make the most sense when paired with the mage or Warden.

The Knight


The holy warrior makes an appearance here as the primary tank class for the game. Knights are the only class in Runes of Magic that are capable of wearing plate armor and can wield shields, one and two handed swords, maces and two handed hammers.  Featuring the usual gallantry and code of honor often associated with knights, this class merges well with the priest class or you can add the warrior for additional weaponry skills.  

The Warden


One of two new classes introduced with the games first expansion, The Elven Prophecy, The Warden is the games first pet class. Wardens have a symbiotic relationship with nature in the game and summon nature spirits to aid them in battle. Wardens are primarily melee based in combat as they are charged to be the protectors of the Elven race, but they also feature magical class buffs to strengthen their comrades. A natural selection for your secondary class here would be either the Druid or the Scout as both add a strong dynamic to this class.

The Druid


The Druid is the healer of the Elves, similar to the priest in origins but relying on a relationship with Mother Nature instead of the divine. Druids are primarily a heal over time style of healer and players who have played this class in other games will feel right at home.  As you level this class you will find more specializations available in terms of healing, buffing or direct damage but the Druid is capable of all three almost from the start. Druids and Wardens are excellent class combinations in the dual class system but for those who want some added firepower , I would suggest the Mage as your secondary class choice.



Runes of Magic certainly has broken no new ground in available classes as everything about them is fairly standard in the MMOG and fantasy RPG world.  What they have done however is infused each class with enough power to be interesting on their own and to rise to new heights when combined with a secondary class. The overall class system is well designed and they have achieved very good balance, which is something many games with much larger budgets only wish they could say. The most compelling element of the classes here is the dual class system that will offer the alt-oholics out there a wide variety of class combinations to explore.

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