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Runes of Magic - Class Overview

Posted September 30th, 2009 by Medawky

A look at each of the games eight classes
Runes of Magic offers a good variety of classes, allowing for players to choose between the four standard archetypes of tank, healer, melee and ranged DPS with more than just a single selection for each. While the number of choices is hardly groundbreaking, it still gives players a chance to broaden their play style with some measure of nuance, and with the dual class system at level ten, the choices become even less pedestrian.

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The Scout

Scouts are the masters of melee based range combat and the game’s trackers as well. Similar in many ways to the hunter of WoW or the ranger of EQ, the scout is a leather wearing class that uses a bow and arrow to inflict damage from afar. The scout is provided several evasion and “snare” type abilities to minimize damage at close quarters and allow for a return to a more favorable distance. Scouts are relatively weak in hand to hand combat, able only to use short swords and daggers, and have low mitigation and health compared to their melee counterparts. Pairing a scout with a stronger melee class is the most popular option to help even out their weak spot or you can choose the mage class to add additional long range firepower.

You can explore each of the games classes here.

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