Gortok
Palehoof

To
begin this encounter several of your party members will have to
click on the stasis controller located in his room. Once activated the
orb will make it’s way through the room bringing to life 2
(or 4 on heroic) of the animal statues along the walls. Each animal
will be brought to life separately, and each has their own abilities:
Jormunger
- Poison cloud on the ground. Summons non-elite adds.
Rhino
- Stomps for heavy damage. Has a charge that will leave target with a
DoT.
Furlbog
- Non interruptible Chain Lightning. Randomized agro, AoE Fear, and
will Enrage
Worgen
- Hit’s heavily and will Mortal Strike the tank.
However the animals should easily be defeated as they are mostly tank
and spank fights. Once killed Gortok himself will be activated by the
orb.
Gortok is like the animal bosses before him in the sense that he is
basically a tank and spank. He will need to be tanked facing
away from the party to avoid his Arching Smash. Occasionally he will
also target a random party member and throw a spear at them, stunning
them and doing initial damage and leaves a DOT on the target. This can
be taken off the affected target by simply healing them back to 100%
health. Gortok also has a built in enrage timer, as every 10 seconds he
will cast Withering Roar. This Roar will reduce all party
member’s’ health and if he is not killed fast
enough will eventually result in your party being one shotted.
Gortok
Palehoof Related Achievements:
There
are no achievements related to Gortok Palehoof at this time.
King
Ymiron

Once
engaged Ymiron requires little strategy but can still prove to be
rather difficult. Ymiron hits rather hard, using Dark Slash on the tank
dealing 50% of the tank’s health in damage. and will put up
Bane from time to time. Bane will reflect an amount of damage per
attack back to everyone within 10-15 yards. Bane is dispel able, but if
it cannot be dispelled then your DPS will need to stop DPS till Bane
fades. Ymiron will also cast Fetid Rot on a random party member. This
can and should be removed as quickly as possible as it does damage and
reduces healing taken. Every 33% (20% on heroic) of his Hp Ymiron will
stun all party members and run to one of the boats located in the room.
Each boat will give him an additional ability until 33% or
20% of his HP. After reaching the next 33/20% mark the old boat will
burn and Ymiron will activate a new boat.
With respect to Ymiron’s throne these boats do:
Near
Left (Haldor) - Spirit Strike
which increases damage taken and stacks over time
Near
Right (Bjorn) - Summons
Spirit Fount, an orb that does AoE Shadow Damage and moves around the
room slowly
Far
Left (Ranulf) - Give the
Spirit Burst ability which is a damage dealing AoE Shadow Nova
Far
Right (Tor) - Summons 4
Avenging Spirits
King
Ymiron Related Achievements:
King’s Bane
This achievement requires your party to defeat King Ymiron without
anyone in the party triggering Bane. This achievement can be completed
two ways. The first requires your party to burn down the boss fast
enough that he will not have time to cast Bane between activating
boats. Bane is cast every 20 seconds between boats, so burn everything
you have and get him to activate the next boat before he gets a chance
to cast. You can also break the stun with Blink, Iceblock, a
PvP trinket, etc to get in extra damage time.
The second way this achievement can be obtained (and probably more
doable for the not so geared group) is to simply watch for the boss to
begin casting Bane and have your entire party stop DPS. Keep
in mind that pets will activate Bane so be very cautious here. To
reduce the time King Ymiron has Bane up and make the fight easier for
all Bane can be Purged, Dispelled, eaten by a Fel Hunter, or Spell
Stolen.
Hail To The
King, Baby
This achievement is only available during Children’s Week and
simply requires you to defeat King Ymiron while your orphan is out. So
pop your orphan out, defeat King Ymiron as usual and this achievement
will be yours.
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