During my tour I was able to experience two of the dungeons, the three
and twelve player versions. The three player encounter was an arena
style battle with several waves of trash capped off by a boss fight,
with each boss becoming progressively harder.
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Ignite the challenge
brazier if you dare..
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While the pedestrian
version of this encounter was nothing mind blowing, the bosses did have
interesting abilities and look to offer a good test.
What really piqued
my interest here was challenge mode; by clicking a brazier in the arena
you can up the difficulty considerably by removing the trash and only
fighting the bosses… at the same time. Teams will
want to have a high level of coordination and skill to knock this one
out. The twelve player raid instance was a classic keep style fight
with the players attempting to get to the top of keep to vanquish the
main boss. There were several boss encounters on the way up, with the
most interesting encounter being a gauntlet run that really keeps you
on your toes. The game’s built in dread mechanic is on full
display here and you will need to keep a brisk pace to limit the number
of adds and keep the dread low.
The Mirkwood quests, level cap increase and
Dol Guldur all make for an exciting addition to the game and are worth
the price of admission
alone, but the skirmish system is what pushes this over the top and
makes it a quality release.
Players of level 30 and above can now
organize a party, complete with NPC additions that you can load out to
help you, from anywhere in the world and enter the fray of these goal
oriented scenarios. Similar systems already exist in other games and
the folks at Turbine have done their homework, taking the best of those
ideas and blending them into a cohesive element that fits within the
context of the LotRO world.
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Shire Skirmish
"We are able to take
players back to areas of the world that were always considered safe and
add a story based challenge to it" - Aaron Campbell
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While still in the testing stages it is obvious that the main
goal of the skirmish system is not one of a new and completely separate
part of the game, but one that enhances the existing game.
Skirmish
marks are obtained upon completion of the encounter and the type and
number is determined by several factors including the characters level
and the difficulty of the encounter. The encounters have
several mini bosses called Lieutenants that are randomly placed
throughout the instance to keep things fresh and to keep players on
their toes, as you don’t know which ones or where they will
be located from one iteration to the next. Each skirmish will
have several main objectives that need to be completed as well as
optional encounters that will come up throughout the battle to offer
additional rewards. Our skirmish took place in the Shire of all places,
allowing for an engaging fight as well as a great way to add
new lore into a game that is already brimming with it.
Redeeming your Skirmish marks also looks to be a fairly easy process as
skirmish camps are located throughout the world near every major city.
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Skirmish Camp, complete
with vendors eagerly awaiting you to redeem your badges of battle.
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Players can elect to hold on to the marks and accumulate them to trade
up to more robust rewards or spend as they go and enhance their
characters with virtually every type of item in the game. The vendors
on display at the camp we visited were numerous and diverse in their
offerings.
The “Legendary Items” vendor
looks like it may be the most popular when the content goes live.
Whatever your opinion of game expansions may be, it is easy to tell
when one is done correctly and
Siege of Mirkwood
is an obvious winner. The overall direction these additions
will take the game should be to a new level of success among both
current players and game expatriates alike. If you have been away from
LotRO for a while or always wondered if it was worth checking out, I
would definitely recommend you take a look and start your own journey
to middle earth.
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