Save some money
Believe it or not, there’s really no reason to spend anything
more than what some of the career missions may need you to in the
beginning. When I say the beginning, I mean your first month or
so… seriously.
The only things you should really be spending any money on are skills,
a new ship or two, and parts. There are plenty of new shinies along the
way that will try to turn your head, but have some discipline.
Everything will seem pretty affordable at first, but when you start
looking at getting yourself into a new Battlecruiser with all the
fixings (and the subsequent insurance you’d better buy with
it), you’re going to need some of that loot you’ve
worked so hard for earlier on.
Decide which ship you want to fly
There are quite a few different ships to choose from, even when
you’re still a green pilot wet behind the ears. Take some
time to look ahead and start gearing the skills you purchase and train
towards those of a specific ship class. There’s a big
difference between having the bare requisites to fly a ship you want
and having the skills to fully take advantage of said ship.
You’ll find there are what seem to be a thousand different
skills available to you in the game. A ship may require you to have a
Gunnery skill of level 3, but meeting this bare requirement will net
you the bare results in combat. Supporting that skill with a few levels
in Motion Prediction, Controlled Burst, and Rapid Firing will go a long
way in improving your general effectiveness. These are only meant to
serve as an example, but delving further into the specialized skills
for your ship of choice will only help make your time in space more
enjoyable.
Pay attention to your attributes
The character creation process will set you up with a viable character
for what you want - military, mining, etc., but when you start adding
implants, knowing where they'll help you out most is extremely
important. All the attributes affect the speed in which you learn
certain skills differently.
The implants you choose to increase your attributes can have a drastic
affect on your ability to learn skills efficiently. For example, if you
plan on focusing primarily on combat skills, Perception and Willpower
will be the most important attributes to you.
This table from the
EVE
Online support pages shows the different skill groups and
their corresponding attributes:
|
Group |
Attributes used (primary and secondary) |
| Corporation Management |
Memory, Charisma |
| Drones |
Memory, Perception |
| Electronics |
Intelligence, Memory |
| Engineering |
Intelligence, Memory |
| Gunnery |
Perception, Willpower |
| Industry |
Memory, Intelligence |
| Leadership |
Willpower, Charisma/Charisma, Willpower |
| Learning |
All |
| Mechanic |
Intelligence, Memory |
| Missiles |
Perception, Willpower |
| Navigation |
Intelligence, Perception |
| Science |
All except Perception |
| Social |
Charisma, Intelligence |
| Spaceship Command |
Perception, Willpower/Willpower, Perception |
| Trade |
Willpower, Charisma/Charisma, Memory |
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