Cross Server Instance Que
Another
highly anticipated (or dreaded) feature of 3.3 is
the addition of cross server pugging. The newly redesigned LFG tool
will link
up players of the same battlegroup, allowing them to join non-pvp
instances in
much the same way that BGs work now. This should be a huge boon to low
population realms where putting together a viable group for the daily
heroic or
any other instance run, now players from ten to twelve realms can all
stew over
the fact that there never is a tank or healer when you need one. The
LFG tool
itself is also getting a substantial overhaul that should improve
overall
functionality.
From
the PTR patch notes:
· Dungeon
System
- This
feature has replaced the Looking For Group tool and provides all-new
dungeon party creation functionality.
- Players
can join as individuals, as a full group, or a partial group to look
for additional party members.
- Groups
using this tool will be able to teleport directly to the selected
instance. Upon leaving the instance, players will be returned to their
original location. If any party member needs to temporarily leave the
instance for reagents or repairs, they will have the option to teleport
back to the instance.
- Players
can choose the Random Dungeon option.
- The
Heroic Wrath of the Lich King Daily Random Dungeon option will award
two Emblems of Frost no more than once a day.
- The
normal Wrath of the Lich King Daily Random Dungeon option will award
two Emblems of Triumph no more than once a day.
- Continuing
to complete Wrath of the Lich King Heroic instances using the Daily
Random Dungeon option will award players two additional Emblems of
Triumph each time.
- Daily
Heroic and normal dungeon quests have been removed. These quests have
been replaced with weekly raid quests (see the "Quests" section for
details).
- Level-appropriate
rewards will be offered to players who choose the Random Dungeon option
for pre-Wrath of the Lich King dungeons.
- Players
can be placed in a group for a random dungeon no more than once every
15 minutes.
- Random
Dungeon rewards will be placed in each player's inventory automatically
upon completion of the dungeon (final boss killed). A pop-up
notification will display any rewards earned through the Dungeon System.
- Instead
of choosing a random dungeon, players can also choose specific dungeons
appropriate for their level range. Multiple instances can be selected
at one time. The feature no longer limits the choice to look for only 3
dungeon groups at one time.
- Pick-Up
Groups
- Cross-realm
instances are now available and use an improved matchmaking system to
assist players in looking for additional party members. As with
Battlegrounds, the realms in each Battlegroup are connected.
- As
part of the matchmaking system, some of the more difficult dungeons
will have a minimum gear requirement. Players also need to meet the
requirements for dungeons that require attunement, such as keys or
quests. If a player does not meet the requirements for a particular
dungeon, a lock icon will be displayed next to that dungeon. Hovering
over this icon will display the requirements which have not been met.
- Only
conjured items and loot dropped in a dungeon for which other party
members are eligible can be traded between players from different
realms.
- A
Vote Kick feature will be available in the event a member of a party is
not performing to the expectations of the other members.
- Players
who leave the group prematurely are subject to a Deserter debuff
preventing them from using the Dungeon System tool for 15 minutes.
- If
an existing group loses a member, the leader will be asked if he or she
wants to continue the dungeon. Choosing to continue will automatically
place the group back into the Dungeon System queue.
- A
Player will not be placed in a group with people on his or her Ignore
list.
- Players
who take part in groups who have one or more members who have been
matched with them randomly from within the Dungeon System will receive
extra rewards, up to and including the coveted Perky Pug non-combat
pet. The more random players with whom one groups, the faster the pet
can be obtained.
- The
Need Before Greed loot system will be the unalterable default looting
system for pick-up groups in the Dungeon System and has been updated.
- Need
Before Greed will now recognize gear appropriate for a class in three
ways: the class must be able to equip the item, pure melee will be
unable to roll on spell power items, and classes are limited to their
dominant armor type (ex. paladins for plate). All items will still be
available via Greed rolls as well as the new Disenchant option should
no member be able to use the item.
- Players
will be able to roll on items with a required minimum level higher than
a player's current level.
This could be one of the most substantial changes to the way
people play WoW, further increasing the load and go feel the game is
famous
for. My personal favorite bits are the ability to port back to the
instance
after repairing or
getting restock of reagents and the vote kick feature (which took WAY
too
long to get in the game considering it had been a feature in other
MMOGs that
Blizzard has “borrowed” so heavily from).
Altoholics Rejoice!
Multiple
enhancements are being made to help the speed of
leveling, as well as revamps to many of the underpinnings to character
mechanics and starting items. WoW has always been an alt friendly game
and this
list of updates will help expedite the process even more, especially
for
traditionally low DPS classes and hybrids.
- Characters
from levels one to five can no longer be dazed when attacked from
behind and levels six to ten will have a diminished chance at being
dazed.
- All
classes excluding Shaman and Rogues will now start with a
2-handed weapon and the required skill. Shaman will still start with a
shield and one-hander while Rogues will start with two daggers.
- Health
and mana regeneration rates will be increased by 200%. This amount will
decrease each level from one to fifteen.
- Racial
attributes will be fixed so that every race starts with the
same amount of stamina except Tauren, Orcs and Dwarves, who start with
one extra point. All other attributes will be the
same for all races.
- Summon
Imp is now available at level one without a quest.
- Rogues
will now start at level one with dual wield and stealth
- Warriors
can now learn Victory Rush at level six.
- Spell
mana costs reduced for all lower level spells, spells learned prior to
level twenty have the most significant reductions.
Class
Changes
There
are a whole slate of class changes coming with this
patch, virtually assuring the forums will soon be aflame with the rants
and
raves of vocal players. In addition to the specific class changes a
couple of
notable modifications to game mechanics, among the most substantial is
a change
to the popular racial ability Will of the Forsaken. The fear breaking
mechanic
will now share a 45 second cooldown timer with other items that have a
similar
effect. The cries of those that plunked down the coin to race change
for the
three days prior to this announcement can be heard for miles.
Also
receiving a change is the way AoE damage is
distributed, going from a maximum number of targets to a maximum amount
of
damage per target. Troll and Orc Shamans will now feel more unique as
their
totems receive a revamp, becoming more orcish and troll-like.
Patch
3.3 is one of the most highly ambitious patches to hit
the game since Wrath launched, and many of its changes will help pave
the way
to the transition to patch 4.0. Keep in mind that while most of these
changes
will end up live, this is still on the test realm and is subject to
change at
any time. For a full list of all the changes you can keep up to date by
frequenting this
page as it is revised often. I
hope you are as excited as I am to see this
content up close and personal. As always, stay safe and have fun in
Azeroth.
Comments
Post your comments »
Add your thoughts to the discussion! »