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Champions Online Developer Diary - Systems Balancing, Pt 2.

Posted Sun, Nov 08, 2009 by B. de la Durantaye

Coming back for a second week of numbers crunching in Champions Online, Brian Urbanek, Systems Designer takes last week's discussion a bit further. Brian delves into combat factors, including energy cost, damage scaling, and survival. Learn the numbers behind your heroes in Mr. Urbanek's Systems Balancing, Part 2.

Damage (per second) only has meaning with relation to a player's ability to endure that damage. 400 damage per second per attack on average is amazingly powerful if everyone has 10 hit points, and kinda pathetic if everyone has ten million. This leads us to the single most important factor you can ever consider when designing a game, the factor to which all others must bow: time.

Read the full dev diary exclusively at Ten Ton Hammer.

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