Ten
Ton Hammer: Getting back into
the more specific abilities, can you give us some examples of them, and
are there any sort of super-human abilities in the game?
Steve:
We have species traits in regards to the super human aspect of the
question, and based on the species you chose you will have a couple of
mandatory traits and then a couple free choices to customize the
character a little bit. When acquiring bridge officers many times your
choice may come down to their inherent species traits, for example you
may want a Vulcan officer due to their logic ect.
Ten
Ton Hammer: To that
point, you are allowing characters to create their own species, so will
you be able to identify those traits you seek in the player created
species?
Steve:
Yes we are allowing players to create their own species and part of
that creation process is being able to define those traits.
Creating those officers and putting them into the world via trading
with other players or trading them into Starfleet will introduce those
species into the game world.
Ten
Ton Hammer: So eventually you
will see computer controlled beings of that species in the game?
Steve:
Yes, we expect to see it mostly via players trading officers to each
other based on needs and that will allow the introduction of these
custom species.
Ten Ton Hammer: Was there anything else you would like to tell the fans
about abilities and career paths?
Steve:
The major focus we are going for is not to be so rigid in character
careers, you have one, but you are constantly expanding on what your
captain can do. You as a player get to play your captain, your officers
and your ship so it’s a much more fulfilling role, so players
won’t have to create so many alts to explore new aspects of
game play but will be able to explore it on your main character.
Craig:
We expect that through swapping out your kits, weapons and bridge
officers you use that players will basically alt with one character by
using equipment instead. Instead of having to create a new character
you can simply look to try and acquire these items, or play this role
this week and skill this ability up and let players switch it up on the
fly.
Ten
Ton Hammer thanks Steve and Craig for taking time out of a busy day to
give us some insight on this exciting aspect of STO.
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