PAX EAST 2012 Event Coverage

Star Trek Online Abilities Q&A - Page 3

Posted Mon, Nov 09, 2009 by Medawky

Ten Ton Hammer: Getting back into the more specific abilities, can you give us some examples of them, and are there any sort of super-human abilities in the game?

Steve: We have species traits in regards to the super human aspect of the question, and based on the species you chose you will have a couple of mandatory traits and then a couple free choices to customize the character a little bit. When acquiring bridge officers many times your choice may come down to their inherent species traits, for example you may want a Vulcan officer due to their logic ect.

Ten Ton Hammer:  To that point, you are allowing characters to create their own species, so will you be able to identify those traits you seek in the player created species?

Steve:  Yes we are allowing players to create their own species and part of that creation process is being able to define those traits.  Creating those officers and putting them into the world via trading with other players or trading them into Starfleet will introduce those species into the game world.

Ten Ton Hammer: So eventually you will see computer controlled beings of that species in the game?

Steve: Yes, we expect to see it mostly via players trading officers to each other based on needs and that will allow the introduction of these custom species.
Ten Ton Hammer: Was there anything else you would like to tell the fans about abilities and career paths?

Steve:  The major focus we are going for is not to be so rigid in character careers, you have one, but you are constantly expanding on what your captain can do. You as a player get to play your captain, your officers and your ship so it’s a much more fulfilling role, so players won’t have to create so many alts to explore new aspects of game play but will be able to explore it on your main character.

Craig: We expect that through swapping out your kits, weapons and bridge officers you use that players will basically alt with one character by using equipment instead. Instead of having to create a new character you can simply look to try and acquire these items, or play this role this week and skill this ability up and let players switch it up on the fly.



Ten Ton Hammer thanks Steve and Craig for taking time out of a busy day to give us some insight on this exciting aspect of STO.

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