Thanks to RockBand and Fallout 3, DLCs are more popular than ever, and premium download-only content may soon be coming to an MMO near you. Turbine went DLC in a big way with Dungeons and Dragons Online and next month's Lord of the Rings Online: Siege of Mirkwood is arguably a DLC expansion.
Only paying for the areas you want to play and having instant access may be a welcome approach, but will MMO developers succomb to the intermediary currency (i.e. BioWare points) temptation? Will we have to constantly pay for more points than we'll use? Thoughts on DLCs and pricing in today's Loading... Let's Make a DLC.