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Black Prophecy Technical Director Explains Game Physics

Posted Tue, Nov 24, 2009 by Martuk

Black Prophecy Technical Director Cyrus Preuss is releasing his own developer diary focused on the technical side of developing the game. In his new diary he begins with an introduction to the basics of physics programming, outlining how a single area of physics helps work with the game as a whole and explaining how it's not as easy as some people might think.

A well known game producer once said “Hey, what’s so difficult at integrating physics into a game? It’s completely easy. For example: I clap my hands – collision – and it works…”. As far as I know he raised some uncomprehending and puzzled glances from the present programmers. If it would be that easy then some programmers would be redundant. Actually physics do work very simple at the first glance, but to deduce how easy or difficult it is to integrate physics into a game from that is of course simply wrong.

  • Read the full diary here.

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Windows
Developer: Reakktor Media
Genre: Science Fiction
Status: Published
Release Date: July 3th, 2011 NA
Fee: Free-to-Play
ESRB Rating: NR

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