Side
Note: To complete the rest of
the quests available to you, you'll need to go
through the gate on the south end of town and locate the various
dungeons in what's called a wilderness area. These areas are instanced,
just for you and/or your party and serve as a more traditional open
area. There are plenty of mobs to kill, special locations to explore,
and even some rare named mobs that will drop some nice loot upon
defeat. Be sure to wander the entire island to get all the XP (and
enjoyment) you can out of it.
Sacrifices
The mayor of Karthos Village, Viggie Storr, desperately needs your
help. He awoke to the screams of his daughter and has found no trace of
her. There's reason to believe she's been taken with a number of other
villagers up to Cannith Aqueducts.
The aqueducts are filled with spiders, Sahuagin, Devourer minions, and
a lot of scared villagers. Pure brawn won't get you through to the end
in this one if you want all the XP you can find. There are some puzzles
to test your noggin against as well. When you find the last of the
villagers (the mayor's daughter is among them) you can leave, but don't
be too hasty. Work your way back down the hall to kill the mage at the
bottom of the nearby duct and claim the treasure chest sitting beside
him.
Necromancer's Doom
A questionable fellow if ever there was one, Handsome Wilm is hanging
down by the docks and wants your help in retrieving his boss. A group
of undead dragged her off in the middle of the night to a sewer on the
island.
What initially appears to be your standard snatch and grab by your
everyday undead-raising priest eventually becomes something far more
sinister. Jacoby Drexelhand has been raised from the dead and is much
more powerful (not to mention ugly) than he was the first time you
killed him. He's also far more than a little pissed off, so enjoy
taking his ass down once again. Try to do the job right this time
though, will you?
Redemption
It turns out Kaja isn't the only one convinced that Lars is still
alive. Ursa Jernsvard is near the southern gate and wants to talk with
you. She does, of course, threaten to disembowel you if you repeat what
she confides. She thought she might have been seeing ghosts, but now
she's convinced she saw him alive in the Cannith Manufactory. One
second he was there, the next, he was gone. She wants you to go the
manufactory and get him to assist the town, no matter what it takes.
There may not be an overly abundant amount of combat in this dungeon,
but there are a lot of traps to avoid and some cool puzzles. As a note,
some of the valves needed for the crystal section are pretty small, so
be sure to search carefully.
Have you ever had one of those days when you feel like a complete
moron? If so, the moment you find Lars, you should feel right at ease.
The Sahuagin have been searching for Lars and now, thanks to you,
they've found him. Good job, Spiffy. You have no other choice now but
to fight your way through wave after wave of Sahuagin. Survive this
onslaught, though, and you'll be able to convince Lars to assist the
town.
Misery's Peak
Up until now, all the dungeons you've gone into have been refurbished
from the original starting area in the first iteration of Dungeons and
Dragons Online. They've been done well, and changed up, but if you
played through those areas a lot when the game first released, you
won’t find many surprises (though there are a few). For this
reason alone, Misery's Peak is a welcome site. The dungeon is massive
and the caves it contains are huge. This is the first adventure you can
really take some time and sink your teeth into.
Since this is the grand finale, I won't ruin any of the surprise, but
get ready to have a great time. This dungeon is filled with undead, ice
spiders (including one named spider), and highlights just how cool
scripted events can be in an adventure. It also contains the biggest
and most interlocked puzzles you've run across yet. The adventure will
certainly take some time to get through, but it'll be a great ride so
be sure to enjoy it!
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