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A First Look at Gates of Andaron

Posted Wed, Nov 25, 2009 by Medawky

It has been said that you never get a second chance to make a first impression, but Korean developer Zemi Interactive is sure going to try as they rework their popular game 4Story into Gates of Andaron for German publisher Gameforge. Perhaps the names were changed to protect the innocent but it's a case of deja-vu all over again in this microtransaction driven MMOG. Join Medawky this week as he dives into the game to see what makes it tick.

Venturing into the game I found it fairly easy to navigate as it featured the standard controls common to most MMOGs as well as the ability to switch to a click to move format if you prefer. Quest NPC’s are easily identifiable on both the mini and full-sized maps, with the standard exclamation and question marks pasted to the tops of their heads. While the underpinnings of the game are fairly solid, gameplay is where the cracks in the game’s armor start to show. Combat is bland and unimpressive, with most abilities feeling about as interesting as a Jennifer Lopez-Ben Affleck romantic comedy.
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