One of the foremost complaints players have had about
Age of Conan has been its somewhat
linear and closed-off environments. Each region has been almost
independent of the others which has taken away from the feel of a much
larger world. We were pleased to hear that Funcom has taken this
complaint seriously and the expansion has been designed as a much
larger, less linear world. Not only are the playfields the largest play
space yet with paths, caves, cities, and rivers contributing to a large
and epic feel, but all playfields are connected logically. You can swim
across a river or cross a bridge to the next region. You’ll be able to
actually see the next region from the adjacent areas. No more will you
click a seemingly out-of-place door and magically be transported from a
swamp to a snowy mountain.
The world
is more open and less linear
A hazard that some games face when they create a large playfield is
that it goes largely unpopulated. Sure, it may be big, but is there
anything to actually do? Rise of the Godslayer answers this with a
great big “yes.”
All cities were designed to be PvP friendly, with lots of nooks and
crannies and walls and rooftops on which you can climb. You can
strategically place your comrades for battle, or try to break enemy
defenses. The guards won’t bother you unless you’re one of those
merciless gankers preying on the weak, in which case they’ll wedge a
boot up your rear.
Additionally the play fields have lots of hidden areas to make
exploration interesting. You’ll find hidden caves and some cool easter
eggs. Shrines are placed all over the map and it will be up to you to
find them. The shrines can either buff you or curse you depending on
the emotes you perform in front of them.
Dig spots are placed everywhere. These are small areas that will allow
you to dig a hole should you be carrying a shovel. Ok, granted, digging
ditches in a MMOG may sound a little unconventional, but it’s worked in
other games. By
digging you can uncover treasures or quests.
Four tiers
of all new armor sets for each faction
Faction is going to play a very large part in the expansion. There are
several factions you can either go to war with or befriend, and each
faction has several ranks with rewards. As you rank up you’ll unlock
more rewards at the cost of perhaps making travelling through opposing
faction-controlled areas a little more challenging. There are so many
factions, ranks and rewards that a whole new addition to the UI was
required to help you keep track of it all. Each faction has four tiers
of armor that you can attain, making partaking in the war not only fun,
but well worth your time.
And the Khitan war is 24/7. As you travel through the lands you’ll come
across battlefields that have many computer controlled entities
fighting each other for the upper hand in the war. You can join in the
fight for the side of your choice and earn rewards there as well.
The expansion does look to be promising from what we saw today. Keeping
players busy and having fun is always the challenge of a MMOG and no
game is ever “done.” Funcom realizes this with
Age of Conan and they’re not giving
up. All of this new content and new mechanics can only extend the
game’s overall lifespan and would have someone like Chucky giggling
with glee at its evolution over the past year and a half.
The release date of
Rise of the
Godslayer has not yet been announced.
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