Sov System
The good news: you don't have to fuel towers to control sov anymore. This removes yet another huge negative from 'logging in and playing Eve Online'. The bad news: Most of the sov-related features extolled as new and wonderful for nullsec simply don't work yet. The whole idea of upgrading your space in Dominion is that we're supposed to be running 'cosmic anomalies' rather than ratting in belts; upgrade the military level of a system, get more anomalies, and pack more people into a smaller amount of space... except that the anomalies don't despawn properly after being run due to a bug, so everyone is still in the belts. The success or failure of this aspect of the game can't even be discussed until the basic mechanics are coded properly; we'll likely have to wait a few weeks.
Supercapitals: Heh.
Well, they got rid of AoE doomsdays finally, so you can actually fly small ships and not worry about constantly being blown up by a teenager furiously mashing his fancy smart bomb button. This is good. Everything else regarding supercaps in Dominion is in a state of flux due to a last minute bit of glue-huffing by the dev team. As announced by CCP Nozh - after the playerbase expressed fury at the discovery of a massive stealth-nerf of motherships - almost every change implemented by CCP Abathur to capitals and supercapitals didn't make it into the expansion. Worse still, the scalding level of ignorance about basic capital mechanics shown in that dev blog has the jump-drive-capable segment of the playerbase in an uproar, as can be seen from unrelated threads where capital fury continues unabated.
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