In the past, Cryptic Studios has done well at appealing to
both the hardcore and the casual gamer in the past with the
“City Of” series and many gamers have been
wondering whether their current work on City of Heroes/Villains is
being used to “test” or “try
out” various elements that need to be included in the Marvel
Universe Online. For example, have the developers been working on wings
and inventions in City of Heroes/Villains to really get things
perfected for Marvel Universe.

“We’re not directly transferring anything
or using anything for ‘training’,” Victor
said. He wanted to let the public know that City of Heroes/Villains
wasn’t playing second fiddle to Marvel Universe Online. The
game is very dear to the hearts of the people at Cryptic, and that was
evident in what Shayne and Victor had to say. Instead of
“training”, CoH/CoV is serving as the foundation of
experience for the upcoming title.

“We are using our experience with City of
Heroes/Villains to our advantage with Marvel Universe,”
Shayne interjected.

“It’s really about improving and
implementing what we know on top of all the new stuff we’ve
been learning,” Victor added. “There are many
things that are comic book appropriate that we never really got a
chance to do with City of Heroes. Since we’ve been building
the Marvel Universe from the bottom up, we can do these
things.”

“Take our character creator for example,”
Shayne said. “People were really impressed with the stuff we
could do with it back when the first game was released. Now imagine
what we’re doing with it now.”

I can certainly imagine it well enough. The character
generator behind CoH/CoV was a powerful tool, and one that I spent
hours with.

Moving along the CoH/CoV vein, I wondered whether we could get
any information on Issue 10 for CoH/CoV. Since Issue 9 was recently
released, it seemed like an opportune time to ask about the future.
Unfortunately, no information was really forthcoming. Victor and Shayne
couldn’t answer the question, although more information would
be released sometime soon.

Shayne did want to emphasize what they were planning to do
with the next few issues, however, which was to take a core mechanic
and just make it as refined and improve upon it as much as possible.
“Our goal is to make something new with what we already
have,” he said. “We want to keep tuning and tuning
and tuning until we’re as close to perfect as we can possibly
get.”

Community, according to Victor, has also played a major part
in the implementation of some of the improvements we’ve seen
in the most recent issues. “We’re really trusting
the feedback the players have given us over the years,” he
said. “They’ve wanted something done here, and
we’re going to do our best to improve it so they’re
happy.”


To read the latest guides, news, and features you can visit our City of Villains Game Page.

Last Updated: Mar 29, 2016

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