Daily Tip: Guild Wars 2 features dynamic events which can have more than one possible outcome

Guild Wars 2 Lead Designer Talks About Instancing and Races

Posted Thu, Dec 10, 2009 by Martuk

MMORPG recently got the chance to speak with Guild Wars 2 Lead Designer Eric Flannum in an interview that explains quite a bit about how Guild Wars 2 will differ from its predecessor. According to the interview, Guild Wars 2 will be structured more like an MMOG with less instancing and a persistent world. This differs from the first game that had more of a cooperative online game structure. Instancing still gets used in dungeons and personal quest chains, but it gets used a lot less than in the first game. Eric also briefly touches on the relationship between the races, the environments of the game, and what developers are doing to give it a more epic feel.

We use a lot less instancing than we have in the past. The game is structured much more like other MMOs, with the world consisting almost entirely of fully persistent areas. That being said, we have a number of different ways in which we use instancing. Dungeons, for example, are instanced areas designed for group play.

You can read the full interview here.

It is time to party in Guild Wars 2 with ArenaNet today as they release their new Living World update “Festival of the Found Winds”.
News, Official Announcements
Tue, May 20, 2014
Lee B.
Disposable Gear

Horizontal progression systems, when done correctly, offer MMO gamers better options on how to refine their characters over time that a steep power curve based on disposable itemization alone fails to accomplish. We take a look at how Guild Wars 2 helped pave the way for the horizontal progression revolution.

Features, Opinions
Mon, May 19, 2014

As the Guild Wars 2 Feature Pack announcements continue, ArenaNet have revealed their new PvP reward tracks, gear unification and more.

Fri, Mar 28, 2014
Lewis B

ArenaNet announces several more big changes for GW2’s feature patch with several account-bound changes, free trait resets, and the removal of armor repair costs.

News, Blogs, Official Announcements
Fri, Mar 28, 2014

News from around the 'Net