games have boomed in popularity over the past few years. 2009 saw more
quality subscription free games than ever before. The misconception
that if it's free it must be bad is fading and more and more players
are seeing free-to-play games as a valid MMOG choice.
We can't argue with the players. We've seen some
excellent titles this year, some of which are as polished and
chock-full of content as any subscription modeled game.
The measurement for excellence in the free-to-play market works a
little differently than other categories as the entire success of the
game depends upon the enjoyability of the game. To quantify this
statement, subscription games obviously should be enjoyable, but
pre-launch marketing can boost box sales, earning revenue apart from
subscriptions. Free-to-play games don't have that luxury. They need to
captivate players by their gameplay alone and need to be so
entertaining that players will want to spend money on microtransactions.
This year we witnessed one game that has captivated a lot of players.
The development team continues to work at a furious pace, bringing in
new adventures, classes, and content on a monthly basis. No other game
in the industry produces as much quality in such quantities as quickly
as the winner of this year's award.
You've guessed it by now. The Ten Ton Hammer Best Free-to-Play Game of
2009 Award goes to...