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Mythos - Q&A With Redbana Global Manager - Eric Liu

Updated Thu, Dec 24, 2009 by Medawky

Typically, once a game is on its deathbed, with life support pulled, the sheet draped over and lights shut off, there is very little hope for a resurrection. Mythos, a highly anticipated game originally in development by now defunct Seattle based Flagship Studios, is one of the rare exceptions. Join us this week as we sit down with Redbana Global Manager, Eric Liu, for a Q&A about the past, present and future of Mythos.


Ten Ton Hammer - The announcement of the continued development stated that Mythos would be restructured to be more suited as online game; can you expand on that at all?

Eric - As you may know, Mythos originally started out as a test-bed for the multiplayer aspect of Hellgate: London, so it didn’t have a strong technical foundation for gameplay elements like character customization, microtransaction support, or storyline. In this regard we’re not restructuring as much as we are adding new features and incorporating them into the original game fluidly to make it more fun for players.
Click here for the complete interview.
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Windows
Developer: HanbitSoft
Genre: Fantasy
Status: Published
Release Date: April 28th, 2011
Fee: F2P
ESRB Rating: NR

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