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OGDC 07: BigWorld & Massive Console Games

Updated Tue, May 15, 2007 by LadySirse

A Q&A with Gavin Longhurst of BigWorld: Massively Console!

In part 2 of our interview with Gavin Longhurst, Director of Business Development at BigWorld Technologies, gives us the scoop on MMO development for consoles. The benefits are clear, more market reach with less design niggles, so why aren't more MMO developers out for the console buck? It turns out that between the PC and the consoles, playstyle differences are more than skin deep.
"My questions for Gavin ranged mostly on the sweeping challenges associated with porting an MMO to a console. The benefits of games development on a console are manifold, with greater market reach being the greatest advantage. But that consoles offer another advantage to developers. "The promise of consoles is that you're developing for a consistent design set," Gavin explained, eliminating much of the Q&A guesswork associated with obsolete hardware drivers and system spec mismatches."
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