Posted Thu, Dec 31, 2009 by Medawky
| Fallen Earth is certainly ambitious in combat designs and one day may dial them in to a completely smooth and intuitive package, but that day has yet to come. Aiming mechanics for ranged weaponry are clunky and lack any sort of fluidity or consistency; some fights go rather smoothly and others leave you scratching your head wondering how they went so wrong. Even melee combat is awkward and probably a victim of other necessary mechanics that factor into the ranged side of the equation. Ultimately, combat here seems to be a victim of an overly ambitious undertaking, but not so much so that it becomes unplayable. Perhaps someday the wrinkles will be completely ironed out and the combat engine will rank up there with the hits instead of the misses. |
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