Posted Mon, May 21, 2007 by LadySirse
How do you stream vast amounts of players and world data across the world? How do you handle tens of thousands of simultaneous actions and game events across the online world? Security? What about 24/7 and redundant uptime components to enable you to deliver the game to all people at all times? BigWorld started out to address this initially niche market. In terms of differentiation, BigWorld has demonstrated and shipped MMO titles which have been end-to-end built on our massive-ready client/server architecture.Read more with just a click.