Posted Tue, Jan 26, 2010 by Martuk
Massively recently got the chance to speak with All Points Bulletin (APB) Lead Designer EJ Moreland and Community Manager Chris Collins about the upcoming MMOG shooter. The team managed to get a few answers about Realtime Worlds' stance on community interaction, which the team is taking a good approach to, being selective about who they let into beta and making sure they remain an active member of the testing community. Massively also managed to get a little information about post-launch updates, becoming an in-game player celebrity, and much more. Click here to read the full interview.
Celebrity really is the culmination of the customisation and combat. Players can strive to be the best in their field, on their server. They might become a famous clothing designer, whose brand is the best selling set of items in the game, or the most sought after. Clans might become the most notorious for their skills on the streets (or how ridiculous their uniform is). An individual player could simply be the player who's died the most.