Updated Mon, Feb 15, 2010 by Space Junkie
Perks of High Standings
Once you have access to level 4 missions, there are still many reasons to grind standings. Here are a list of perks that can be gained with high standings to a corporation or faction.
Jump Clones: Once your standings with a corporation reach 8.0 with a corporation or faction, you can install jump clones in their stations. Though there are workarounds involving null-sec stations, most players will not have access to that option, and so standings are required. Jump clones are basically spare bodies that you can leave in a particular station, and jump into, once every 24 hours. This saves a ton of travel time, and can also be a way to keep implants safe, as implants will remain in inactive clones, risk-free. These are a must-have for most serious EVE pilots.
Free Refining: Whenever you reprocess ore or goods in an NPC station, a portion of the product is taken by the corporation that controls that station. Once your corporate standing with a station's controller is 6.67 or higher, you no longer lose product in this way. Note that you may still lose product to waste, depending on what your skills are and what you are reprocessing.
Reduced Transaction Taxes: Normally, when you put up a sell order, you must pay a tax to the controlling corporation of the station in which you reside, as well as a tax to the faction of which that corporation is a member. You must pay this tax as well as an additional a broker fee when putting up buy orders, as well. Though the Accouning and Broker Relations skills will reduce these costs significantly, even when trained to level V you will still pay a 1.25% tax on sell orders and .75% tax on buy orders. The higher your standings with the owner of a station, however, the less of these taxes you will pay. Though these small percentages might not seem like much, if you are making money on market manipulation or volume trading they will quickly add up.
Locator Agents: These special agents will reveal the location of any pilot in EVE, though the speed with which they respond will vary depending on the level of the agent. What standings are required for this depends on what level locator agents are available with a specific corporation. Though locator agents exist for every level, the lower levels aren't very helpful because they are only able to find targets within the region where they reside. Locator agents must be level 3 in order to find targets located anywhere within EVE.
R&D Agents: R&D agents are a lucrative and specialized enough field that I could probably write an entire article about them, but this should give you the basic idea. Research and development agents are special agents that produce lucrative datacores for you, on a daily basis, without you actually having to log in or do anything. These agents are one of the best sources of passive income in the game. As of this writing, datacores still accumulate even when the character using them is unsubscribed. Because not all corporations have R&D agents, it is in your interests to ensure that you are running agents for a corporation that does. In order to use a datacore agent to produce datacores of a given type, you need to have the skill relating to that datacore trained to a certain level. For example, in order to use an agent to produce Caldari Starship Engineering datacores, you need to have the Caldari Starship Engineering skill trained up. The higher the agent level, the higher your skill must be trained. The Research Project Management skill allows you to use an additional R&D agent per level. Any account that does not have five R&D accounts churning out datacores, is wasted ISK.
The grind isn't that bad, and the perks are numerous. I hope this made things a little more clear for all you newer players out there. Now get out there and grind until you are filthy rich.