Post launch hype has dispersed and now players are looking at NCsoft's latest creation, Aion, and wondering if it has enough stamina to get through to the next "big thing" in game. With five months under its belt since the North American launch, take a look at one thought on how the game is doing now.


It is here that one of Aion's biggest problems comes into play. To us, it seems as though Aion is meant to be played more slowly than its North American competitor, World of Warcraft. Fans of Final Fantasy XI may remember the joys of slowly advancing through their levels, taking breaks to level their crafting, or participate in a crucial mission. In Aion, however, players aren't allowed to enjoy their leveling process and take their time, as they are constantly in competition with the opposition. There are very few "safe zones" in Aion once you hit level 25+, and while the developers intended for this to happen, it does create the mentality within players to get as strong as they can, as fast as they can.



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Last Updated: Mar 29, 2016

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