Next up in our continuing look at the archetypes of style="font-style: italic;">Allods Online is
the Mage. A true powerhouse of spell casting power, the Mage is the
master of the elements and the conduit for the mystical force of
 Entropy in the Allods world. Ten Ton Hammer once again sat
down with GM Gregory Carter and Community Manager Katelyn
Olmstead  from gPotato, the portal site that hosts the North
American version, to get the latest and greatest information about this
powerful archetype.





Ten Ton Hammer: For those
that may not be familiar with Allods, can you
give us a brief overview of the Mage archetype?




Gregory Carter &
Katelyn Olmstead:
The Mage is not your typical robe and
wizard hat type of caster. Mages in Allods control a chaotic fusion of
Fire, Frost, and Lightning. Each time they cast a spell they harness
the energy of an element, called magical entropy. They can then combine
this energy in various ways to cast other spells.



Ten Ton
Hammer: With only three races allowed to be a Mage in Allods
Online how have their numbers been so far in testing? Is it a popular
archetype so far?




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Carter &
Olmstead:
The Mage has a small but niche crowd of devout
players.  It is definitely not the top archetype in
popularity, but for those who do play a Mage, they absolutely love it
and will swear by that archetype alone.  We actually really
like that there a certain archetypes in this game that are limited, and
are more of a specialty archetype.  It makes those who choose
to play that archetype feel as though they are special and stand out
from the crowd.



Ten Ton
Hammer: Mages get some pretty compelling abilities that add a
lot of utility to the archetype via quests. Will these quests be a core
part of leveling up the Mage or will players need to be astute and seek
them out?




Carter &
Olmstead:
The quests you are talking about are called
World Mysteries. World Mysteries are found in even the earliest stages
of the game. These quests reveal a large amount of lore and reward you
with rubies that can be spent to gain talent points, or spells specific
to your archetype. They can be easily identified in the game, and all
players would be wise to complete them.



Ten Ton Hammer: Mages are
typically thought of as glass cannons, delivering a big punch but being
relatively low on the survivability scale. Does that hold form in
Allods?




Carter &
Olmstead:
The Mages in Allods Online have been given a
great deal of tools to protect themselves. They have various spells to
absorb and prevent damage, and they also have a wide range of control
abilities that allow them to keep the enemy from attacking. However,
Mages are not built to take damage the way some classes, and will
probably avoid getting hit.



Ten Ton Hammer: In
regards to PvP, how does the Allods Mage excel in this area? Is there a
particular talent grid that caters to the PvP oriented player?




Carter &
Olmstead:
Mages are excellent at both solo and group PvP.
With the ability to control their enemies’ movements and deal large
amounts of damage, they can keep their enemies disabled while they
defeat them. Only time will tell if there is a particular build that
stands above the rest for PvP. The grid system is very unique and
customizable and it will be a long time before a dominate build emerges.



Ten Ton Hammer: 
Conversely to the last question, is there a build that is better suited
to the PvE aspects of the game?




Carter &
Olmstead:
As stated above, the builds that players can
create have a wide mix of abilities that can work well with both PvP
and PvE.



Ten Ton
Hammer: How
will the Mage stack up as both a solo and a group player?




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Carter &
Olmstead: 
A Mage will be very successful as both
a solo and a group player. The archetype is balanced to allow for ease
in soloing, but it also has many handy buffs and control abilities that
are useful for grouping.



Ten Ton Hammer: Will
there be much loot competition between the Mage and other cloth
archetypes, or will items be restricted by class?




Carter &
Olmstead:  
The main loot competition for a Mage
will be the Summoner. Summoners also wear cloth and use many of the
same stats that Mages do. It’s also possible that some of the other
archetypes that wear plate or leather will compete for the cloth gear
as well, but it’s less likely.



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Ten Ton Hammer: Anything else we should know about the Allods Mage?




Carter &
Olmstead:  
The more spells a Mage casts, the more
magical entropy they can harness. This allows for enhanced power and
versatility as fights go on, creating a unique combat experience. So
please come down and check out what Allods has to offer for those who
love elemental power!

Thanks again to the team of  Carter &
Olmstead for taking time out of their schedules, especially with all
the madness of open beta going on! Check back next week as we continue
the series with a look at the classes that make up the Warden
archetype.

To read the latest guides, news, and features you can visit our Allods Online Game Page.

Last Updated: Mar 13, 2016

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