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Star Trek Online: Cryptic Provides An Engineering Report

Posted Fri, Mar 05, 2010 by Medeor

Everybody break out your best Scotty impression, it's time to talk Engineering Reports. In a very cool move, Crytic is providing reports showing what they are working on and in which stage of development the improvements currently reside. It's similar to the State of the Game only more specific and shows which ones we'll see first:


The Engineering Report is broken down into sections.
In Testing
These issues have been addressed, and are being reviewed internally. Once approved, these items will be added to one of the next Holodeck updates. Issues in this bucket are generally around 2 weeks away from going Live.

Under Investigation
STO Team members are looking into these issues (many times player reported) to uncover bugs or oddities that will need to be addressed. Not everything in this section turns out to be a bug, and in some cases these issues may be specific to some players and require CS resolutions. ETAs for resolution in this section vary by issue.

In Development
These are features or fixes that have been reviewed and discussed and are undergoing design time to be implemented in a future update. Issues in this section are more than 3 weeks away from going Live.

The latest Engineering Report highlights some very interesting improvements:

In Testing
  • Respec options
  • Ground anomalies are not consistently giving the correct level resources
  • PVP Queue updates
  • Fleet Actions will be level banded so that players in the map are within range of each other to make scoring fairer.
  • Renaming your account @name
  • AI pathing and mission fixes for Cage of Fire (Bajoran Fire Caves)
  • Unique items should not be allowed to be equipped multiple times on the same character.
  • Klingon stores selling items for the wrong currency
  • Leveling up and Promotion bugs
  • Klingon skill tree review to remove reference to Fed skills
  • Additional Federation and Klingon Bridges
  • Klingon Star Cluster missions
  • Additional Star Cluster mission types
  • Klingon ship customization for T0 and T5 ships
  • New Fleet Actions and Fleet Action updates for both Fed/Klingon (DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple, Crystalline Entity)
  • Borg Special Task Forces (For Fed and Klingon players)
  • Klingon access to Borg Sector
  • Multi-faction Borg Deepspace encounters (Fed+Klg players vs Borg)
  • More emotes
  • More Fed and Klingon ship variants at top tiers
  • New Klingon Cruiser
  • Race specific transporter FX
  • Off Duty Outfits
  • Updates to the ship selection rooms
  • Removing the bug where missions would sometimes get stuck in partial complete progress
  • Rereleasing iPVP maps
  • Players getting trapped in geometry in the mission TRAPPED

Under Investigation
  • Loading screens freezing the client
  • Players will sometimes encounter mobs much higher than expected in Deepspace encounters
  • Skill descriptions that are confusing or incorrect (on a per case basis)
  • Latency when moving around inventory
  • Long load times when entering Sol System or Earth Space Dock
  • /Stuck command not working in all cases
  • Objective griefing on the Borg Hunt PVP maps
  • Klingon stores not selling expected items
  • Weapon beam FX do not stop and attach to the player as they move around the map
  • Admiral Zelle issues on the Divide et Impera mission
  • Temple Offerings mission is not completing properly
  • Updating the timers on Klingon repeatable missions
  • Faction settings are not being applied properly and powers like “Seduce” can be misused
  • Stealth powers allow interactions that bypass content
  • Problems when applying pips to costumes

In Development
  • Death Penalty Options
  • Memory Alpha/Crafting
  • Cross level teaming
  • Multi-Faction “Neutral” social areas
  • Improvements to Repeatable Mission UI
  • Updating player status windows to show the proper ship silhouettes
  • Better notification when players are at the skillcap and skillpoints are converted to BOFF points
  • More non-combat mission varieties
  • Options to make missions more difficult
  • More replayable mission types
  • Ability to trade bridge officers
  • Revamp of commodity missions
Thanks to Stefman for the heads-up, there is plenty to be looking forward to in these lists. Note that Death Penalty seems to be sliding down, we'll keep an eye on that one for certain. Anything else catch your eye?

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