R.A. Salvatore talks Death Penalty, Story Crafting, and Copernicus


R.A. Salvatore was in attendance at GDC 2010 to offer some insight into building worlds and 38 Studios upcoming MMORPG, Copernicus. The best-selling author offered his insights in a presentation on several hot topics with many gamers such as the importance of an in-game death penalty, drawing comparisons to EverQuest's penalty and world content.

"If you take out of a world two things: the pain of losing, it will diminish the accomplishment of winning. And if you take the element of chance of out it, I won't enjoy it," said Salvatore. "You need that in games. It's harder to do that in a computer game, because your phone lines will light up. Never listen to your customer service guys when you're designing a game."

Salvatore goes on to explain a bit about how death will work in Copernicus using a device known as the Well of Souls and the implications of such a device on the game's factions and religions. It's a very good read and will light a slight nostalgic fire in old EverQuest vets. Click here to read more from Gamasutra.

To read the latest guides, news, and features you can visit our Copernicus Game Page.

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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