Senior Designer Simon Finch calls Rift: Planes of Telara an "RPG MMO with a twist, meaning that players will encounter the familiar and the unfamiliar." That twist could mean anything from the game's unique class system, where players will absorb the souls of their enemies to customize their classes, or the rifts concept, which is perhaps the next stage in the evolution of the public quests. Or maybe it means a constantly progressing storyline, rich graphics, or all of the above.
Join Chief Creative Officer Scott Hartsman, Senior Designer Simon Finch, and Art Director Darren Pattenden to learn a little more about all of these potential twists in the first Rift: Planes of Telara dev diary video: Telara - Nexus of the Planes.