A Rift: Planes of Telara Intro Q&A with Trion's Scott Hartsman

Our first look at Rift: Planes of Telara was good - very good, in fact - but we had some questions.

Our first look at Rift: Planes of Telara was good - very good, in fact - but we had some questions. Will these great looking "HD" graphics run on yesterday's computers? What drives the two player factions, and will their be all-out PvP or just a flavor of hostility? Is "dynamic content" limited to Rifts - tears between the Planes and Telara which allow nasties to invade - or does Trion have more mind- and world-bending tricks up its sleeve?

To help answer these questions, we lied about our credentials and scored an interview with Scott Hartsman, Trion Redwood City Studio Lead, Creative Director, MMORPG development veteran, and all around nice guy.

From the article:

"The Defiants are more technology-driven, and one of the things that separates these two factions so thoroughly is that the Defiants are resurrecting old, abandoned technologies that the traditionalists long since outlawed as offensive to the gods. So we’re actually able to bring a slight cyberpunk twist in some of our visuals. Think of it as very high magical technology – it lets us do some cool things with visuals and story, in addition to the Rifts and the Planes, which are really strongly unique to us."

See what more Scott has to say in A Rift: Planes of Telara Q&A with Trion's Scott Hartsman, only at Ten Ton Hammer!

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