Public quests will be a big part of the next wave of MMOGs, with both Guild Wars 2 and Rift: Planes of Telara making avid use of the concept. Are PQs another crack in the social foundation of MMOGs, or is PQ gameplay one of the more socially-oriented enhancements we've seen in MMORPGs in years? Ethec looks at the similarities between this Kotaku-fueled debate and the old throw-downs regarding instanced vs. open-world gameplay in Loading... Public Quests, Public Enemy?
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