When the news recently broke about the downsizing of the Fallen Earth development team, it raised many concerns about the future of the game among players. As a longtime fan and player himself, Managing Editor Reuben “Sardu” Waters wanted to get to the heart of the matter, which is exactly what he did when he had the opportunity to Icarus Studios earlier this week. The resulting interview with core members of the Fallen Earth team is a must read for fans or even those of you curious to learn more about the impact of post-launch downsizing on an independent MMOG developer, as it puts many of the doom and gloom rumors about the future of Fallen Earth to rest.

“I don’t think anybody here is in survival mode. Everybody here is in “make the game awesome” mode. Nobody in this company that I work with that I’ve talked to, and I’ve talked to everybody, wants to maintain stasis. That’s not what we want for this game; we want to continually improve it, not just sit around and say “well we’ve got bugs so let’s just fix the bugs.” We want to add new features. You can’t just “survive.”



To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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