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Achievements, Apps and Beyond - An Exclusive Fallen Earth VIP Interview - Page 2

Updated Tue, May 18, 2010 by Sardu

Player Housing and Future Plans


Prairie Chicken – It’s what’s for dinner!

Premium Member Rocqu asked: I know player housing has been talked about in the past. Do you still have it on the board for development down the road?

Marie Croall: I've got to answer this one as frankly and honestly as I can. We went from 110 people to 35 so I can tell you as honestly as I can that everything is still on the schedule, but that schedule just got a lot longer. We've got to do what we can with the people we have. We have an amazing level designer, but the emphasis is on the fact that there is only one Cory. Now, until I can clone him... and even that might not work out the way I intended because one of them is probably want to go to the beach or be with his family and all that stuff.

Cory Farris: Or talk weird and not be able to form a proper sentence.

Marie Croall: Or the Cory that keeps running into the wall by the door. But seriously, until we can figure out where we're at, all of that stuff is pretty much in limbo.

Michael Broadwater: We're still going to make new things and we're still going to put out new content, but some of these big features like housing we've got to reevaluate but we still want to do them.

Marie Croall: There's a lot we want to do, but it would be so irresponsible for us to say yes, but it would also be irresponsible if we said no. We just don't know. These are huge features, but [housing] is still on the schedule; we haven't cancelled anything. We'll see how things go.

Premium Member Rocqu asked: Now that the Blood Sports update is set for release, what's next for Fallen Earth?

Marie Croall: Assault! After that feature-wise, there are a couple of things on the table. At this point we do sort of get the opportunity to sort of look at all the features we had planned and figure out what is best for us. There are a couple of things that would be easier to implement that I think would be really fast and would be really easy to do with the team we have. Something that might rhyme with “fast travel” could be on the table, so something along those lines that's a system that we have a lot of the tools in place for.

Ten Ton Hammer: I'd imagine you'll also be watching how players react to Blood Sports and tweaking that system if needed as well.

Cory Farris: My favorite thing that I've seen since we pushed Deathmatch and Survival to the PTS is that there are actually two player made YouTube videos about Deathmatch that are really well made. That sort of gives me a small window into how players are playing the content that we're giving them. The more of that type of stuff that we see as feedback from the community, I think the better we'll be able to tweak the content after release.

Marie Croall: One of those videos came out after we released the Bridge and we got to see how players were playing the game, and there was a guy who could solo what we thought at the time was massively tough group content. We looked at that and were like, “we’ve got to get to work”. So videos like that are good because we can actually see what people are doing and it's not just a guy posting on the forums, “Lolz I pwnd your boss!” So once we see those videos, or the PvP videos are so awesome, because you can actually see what they’re doing. You can see what players are doing, if they're exploiting or if they're being exploited, so that kind of feedback is really helpful.

Cory Farris: Now that Blood Sports is out and a large part of this patch is a PvP patch, one of the things we want to do is assure people who are PvE centric that there's a lot of content there for them too.

Marie Croall: Next time we'll probably do something that's weighted more heavily towards PvE, but this time PvP just needed a big old hug. Plus Blood Sports is just an awesome name.

Community and Fansite Support


Premium Member Rocqu asked: When will you be offering an online store for swag? Tee-shirts, mugs etc. I would love to see some kind of parody items making fun of elves.

Marketing Manager Jessica Orr: The first step in that whole mix is basically just to expand our web capabilities in terms of store options and stuff.  We've got some plans for a web refresh coming up soon. It's a little ways out still yet, but it is something that we want to do eventually.

Rocqu also asked: Many fansites have been created since Fallen Earth’s release. What, if anything, do you have in store to help keep these sites viable and help them help you get more subs?

Jessica Orr: We're actually trying to implement some processes to work with those guys a little bit more. Actually just yesterday we added a section on the web page where all their sites and links and stuff are showcased, and we've also added that stuff to the forums. We're trying to basically go through some social media tools and give those guys some props, and we had talked about essentially doing a rotation where we'd promote a different fansite each week through Facebook and Twitter and just drive some traffic there.

I mean, it is a lot of work on their part and we do appreciate it because there are some things that we can’t say about our game, but they can say it for us. And the kind of information they provide is extensive.

Marie Croall: And some of them are just gorgeous.

Cory Farris: GlobalTech ATLAS.

Marie Croall: Yes, GlobalTech Atlas, we should definitely mention that guy. It's so impressive with the maps and everything...

Michael Broadwater: It's not like I haven't used that site before.

Cory Farris: It's actually more impressive than our own wiki in some aspects.

Jessica Orr: I remember the day GlobalTech Atlas came out when the NDA was lifted, all of us were sitting back in the content room and nobody was saying a word because we were all just scrolling through it.

Michael Broadwater: Not only did it have all of this information, but it was all right.

Cory Farris: The level maps for every level in the game are on that site.

Jessica Orr: So it's extensive, and they've worked really hard to do it and we definitely want to give credibility to that, and we definitely want to include them as much as we possibly can. We've got some other ideas just in terms of adding their main contact into our press list so that they get news exactly when it's released and things like that, that are more perks to being in that small network than just giving them a little bit of credibility by being on the website and stuff like that so we're starting to roll that stuff out.


Ten Ton Hammer would like to thank Cory, Jessica, Marie, Michael, Tricia and the rest of the Fallen Earth team for taking the time to sit down with us. We would also like to thank our premium members for submitting their questions to be used in this interview!

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