For
the latest update to the official ArenaNet blog for href="http://www.tentonhammer.com/taxonomy/term/183">Guild
Wars 2
,
Marketing and Web Writer David Campbell sat down with multi-talented
Guild Wars 2
character artist Kristen Perry to discuss her role in
bringing the characters and NPCs to life through her distinctive
clothing designs. While the interview may be less focused on major
gameplay reveals than some of the previous blog posts, it's
nonetheless a fascinating read. The href="http://www.tentonhammer.com/taxonomy/term/47">Guild
Wars

titles have always had
some of the best and most distinctive armor designs in the fantasy
genre, and it certainly sounds as though Kristen intends to continue
that trend by 1uping her previous efforts with GW2.

Is
there a significant difference between the games in terms of design
and the tools available to you?




Oh good golly, we had to completely reinvent ourselves. There are
leagues of difference in terms of process and result between Guild
Wars

and Guild Wars 2.
Perhaps one of the most significant new tools is the
use of normal maps. For the first time, we can make use of much higher
modeling techniques to add richness to an otherwise modest poly budget.
We do have more polys to throw around as well, but there’s a
lot to be said for the smoke-and-mirror use of a good normal map. I
think perhaps what I love the most, besides normals and the fun of 3D
sculpting, would be the silhouette polys I can now add and the higher
texture resolution that goes with it. A collar may have edge depth,
whereas before it may have just been a texture shadow. I can add more
fullness to forms and folds and really get a nice layered look.


The interview also includes
some excellent character renders featuring
some of the clothing designs used for the people of
Divinity's Reach as seen below:

style="width: 640px; height: 100px; text-align: left; margin-left: auto; margin-right: auto;"
border="0">
href="http://www.tentonhammer.com/node/84542"> src="/image/view/84542/preview"
style="border: 2px solid ; width: 200px;"> href="http://www.tentonhammer.com/node/84543"> src="/image/view/84543/preview"
style="border: 2px solid ; width: 200px;">
style="width: 640px; height: 100px; text-align: left; margin-left: auto; margin-right: auto;"
border="0">
href="http://www.tentonhammer.com/node/84544"> src="/image/view/84544/preview"
style="border: 2px solid ; width: 200px;"> href="http://www.tentonhammer.com/node/84545"> src="/image/view/84545/preview"
style="border: 2px solid ; width: 200px;">


In Guild
Wars 2
, Divinity's Reach
will serve as the capitol of Kryta and the base for humans. Fans of the
original Prophecies campaign will be familiar with the Divinity Coast
mission in which you're tasked with bringing the Eye of
Janthir to the coastal city of Loamhurst, which is the area in which
the new “cultural melting pot” of
Divinity's Reach will be located.

Be sure to check out the
full
href="http://www.arena.net/blog/the-fashion-of-guild-wars-2-an-interview-with-kristen-perry"
target="_blank">interview with Kristen Perry on
Fashion
in Guild Wars 2
at the official ArenaNet blog, and then hop on over to
the Ten Ton Hammer forums and share your thoughts!


To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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