Post-update Interview with EQ2 Producer - Plans for Qeynos and Freeport

Posted Fri, Jun 04, 2010 by Savanja

For veteran EQ2 players, it was a disappointment to see the option to start in Qeynos of Freeport removed from the game. While this move is understandable for incoming new players, for the loyal supporter of the two original starting cities, it has been a hard pill to swallow.

It seems though that Freeport and Qeynos will not be forgotten by developers as Seraphina Brennan recently found out in her post-update interview with EverQuest II producer, Dave Georgeson.

Additionally, we have plans to repurpose Qeynos and Freeport to do some really cool stuff with them later on. Moving new users away from these cities allows us to mess with their layout and content without having to worry about accidentally ganking newbies as they play through that same area. We're setting the stage for future developments.

Read about the Shader 3.0 glitches and about what is next for the EQ2 team in this great Tattered Notebook interview.


This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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