The
Lost Isles
Open the Goblin Escape Pods to
rescue your surviving friends.
Unfortunately once your loading screen
vanishes you find that you have
not made it to Azshara. The boat has crashed and as you come to you
find two Goblins performing medical treatment of sorts on you. Speak
with Doc Zapnozzle to complete the quest “Don’t Go
Into the Light” and make a full recovery.
Even though you have barely escaped with your life you don’t
get a break, speak to Geargrinder Gizmo to find out your ship sailed
into a battle between Alliance and Horde, and also to pick up the quest
“Goblin Escape Pods”. For this quest you need to
search out and rescue 6 Goblins that have managed to make it through
the journey. Sadly enough one of the few survivors is the Trade Prince.
It really is too bad he didn’t get eaten by the sharks that
inhabit these waters.
After saving your friends head back to shore to
reunite with Sassy and
turn in your quest. Your work is apparently never done though, as once
you collect your belongings from Sassy three more tasks await your
attention; “Get Our Stuff Back!”,
“It’s Our Problem Now”, and
“Monkey Business”.
Tools, Monkeys, and Raptors!
Oh my!
“Get
Our Stuff
Back” requires you to collect 8
crates of tools that can be found all over the shore.
“It’s Our Problem Now” asks you to wipe
out 6 Treaptor Hatchlings that roam the nearby jungle and
“Monkey Business” has you feeding 10 Bomb-Throwing
Monkeys which sounds extremely dangerous. Thankfully all these quests
are within the general vicinity and can be completed at almost the same
time, however, the Hatchlings are level 8 so approach them with caution.
After you have completed all three quests head back to the Shipwreck
Shore and collect your rewards and possibly ding level 7. Once all
three quests are turned in Sassy provides you with a new quest called
“Help Wanted”. As it turns out there is a cave full
of Kaja’mite on the island, however all the miners sent into
the cave have been vanishing. The Foreman has come back with some crazy
story about monkeys with mining picks in the cave, but Sassy wants you
to investigate yourself.
Take pictures of the cave
paintings indicated by the green floating camera.
The mine is located just southwest of
Sassy. Once there speak with
Foreman Dampwick to turn in your quest and obtain “Miner
Troubles” that charges you with escorting the last miner
through the cavern. As you enter the mine another quest pops up called
“Capturing the Unknown” which asks you to take some
pictures of various things in the cave. Where you need to take pictures
is indicated by large green cameras. I choose to do this portion of the
quest on my way out of the cave though, as keeping up to the miner was
difficult enough.
At the end of the cave you will find a very dead Orc Scout who is
carrying a field journal. Turn in “Miner Troubles”
to Foreman Dampwick for 480 experience and return the journal and the
pictures you took to Sassy for further inspection. After some
examination Sassy deduces that you are probably once again on an island
with an exploding volcano (you just can’t catch a break) and
decides you should return the journal to the overseer of the Orc camp
on a hill in the south east in a quest called “The Enemy of
My Enemy”.
Horde Base Camp location.
Once
you reach the Horde Base
Camp you will meet Aggra, who not
surprisingly provides you with a new quest that asks you to prove your
worth as a Goblin and Mage. To complete the quest “The
Vicious Vale” you must journey to the Vicious Vale to find
Kilag Gorefang who should have stayed away from a place with vicious in
the name anyways.
Kilag can be found literally almost a stone’s throw from the
Horde Base Camp amongst some very nasty plants. Turn in “The
Vicious Vale” to him to gain an easy 70 experience and pick
up your next quest called “Weed Whacker”. As it
turns out Kilag has gotten himself into a little bit of a pickle and
wants you help to take care of the many plants that are attacking him
and his crew. To do this make use of your belts handy dandy Weed
Whacker tool and wipe out those nasty plants without a second thought.
Right click to activate the tool and go for a plant killing joy ride.
Weed whacking has never been
so much fun.
After taking out 100 of those pesky
plants and saving some Orcs along
the way return to Kilag for your reward and 525 experience, then return
to Aggra to let her know of your success and Kilag’s plan to
move to the Wild Overlook. While Aggra still seems skeptical of your
abilities she thanks you and asks you to join the “Forward
Movement” by meeting up with Kilag at the Wild Overlook.
Venture back through the Vicious Vale (thankfully all the plants are
dead this time around) and make your way to Kilag. Once you have turned
in “Forward Movement” to Kilag he will present you
with “Infrared = Infradead”. In this quest you will
need to team up with one of Kilag’s scouts and use special
goggles, Goblin made of course, to kill 10 SI:7 assassins.
Use your handy dandy Goblin
made goggles to seek out the assassins in the area.
Activate your Infrared Heat Focals and
get to assassin hunting. The
assassins normally travel in pairs and appear as red dots on the mini
map making them extremely easy to spot. Proceed to kill 10 assassins
and probably a few jungle cats if you get a rather stupid Orc Scout.
Congratulations, this quest should put you into level 8.
“To The Cliffs is the
next quest in this chain and as the
name implies Kilag wants you to head to the cliffs. In order to make
travel faster Kilag places you on the back of his trusted companion of
the feline sort and off you go. Once you arrive at Scout Brax turn in
your quest and pick up “Get to the Gyrochoppa!”. Of
course nothing in WoW happens without a little work, Brax wants you to
fly this contraption, but first you have to retrieve the keys.
Get to the Gyrochoppa!
Kill SI:7 Operatives until the
Gyrochoppa Keys drop, I personally got
mine after around 7 kills, then fight your way to the Gyrochoppa
itself. Once you reach the Gyrochoppa dispose of the rather
unhappy Pilot and turn in the quest. Once turned in you will get the
quest “Precious Cargo” which requires you to fly
the Gyrochoppa to the nearby Alliance ship to obtain the so called
precious cargo.
The Gyrochoppa sadly pilots itself and soon you will find yourself
crash landing on the pirate ship. Fight your way into the bows of the
ship, where you will find a cage holding a very surprising someone. The
precious cargo turns out to be Thrall himself, who was apparently
captured while unconscious.
Very precious cargo indeed.
Once freed Thrall asks you to meet him
on the deck in “Meet
Me Up Top”. Fight your way out again and go to the upper deck
of the ship to find Thrall raining down death on the Alliance Sailors.
Turn in “Meet Me Up Top” and Thrall will ask for
your assistance of ridding the waters of the Alliance Sailors with the
powers of the Cyclone of the Elements in
“Warchief’s Revenge”. Press 1
to target and click to annihilate the Sailors in epic fashion.
After killing 50 Sailors, the
Cyclone returns you to the Wild Overlook
where you find Thrall waiting for you. Turn in
“Warchief’s Revenge and collect your reward as well
as 700 experience. Thrall takes his leave, but not without telling you
that your futures are intertwined which is a sure foretelling of things
to come. Report to Sassy who has also surprisingly found her way to the
Wild Overlook.
Thrall grants you the power of
a mighty cyclone to smite Alliance sailors.
Sassy fills you in on the progress of
getting over to the larger
island. Dampwick has managed to build a rocket to get there, but no one
has tried it yet. Pick up the quest “Up, Up &
Away” to find out that you are to be the test subject for the
very first rocket trip. Right click on the rocket and cross your
fingers that it doesn’t explode.
The rocket does explode, but thankfully not before you’ve
made it to the larger island. Foreman Dampwick has already
made the trip and charges you with setting up the Town-In-A-Box. Simply
climb on the pile of explosives and push the plunger and pow, a town
will appear, either that or you’ll be blown to smithereens.
Only Goblins would think an
exploding Town-In-A-box would be a good idea.
Amazingly enough, the Town-In-A-Box
really works and despite you being
launched several feet into the air you and the rest of your Goblin kin
now have a real home once again. Speak with Dampwick again to turn in
the quest only to find out that the dock and oil refinery have gone
missing, as well as the Trade Prince.
Before you even have a second
to contemplate the implications
of this revelations, Dampwick gives you the quest “Hobart
Needs You”. Report to Hobart Grapplehammer to complete this
quest.
Hobart
has been charged with
gathering escaped cluckers, and as the
self proclaimed greatest goblin mind of all time such menial labor is
beneath him. Therefore he hands the quest “Cluster
Cluck” over to you and charges you with rounding up 10 Wild
Cluckers.
How do you gather eggs from
Wild Cluckers? With explosives of course.
Of course you will complete this quest in typical Goblin fashion, with
explosives. Simply right click on the Wild Cluckers that can be found
running around just outside of town and strap some rockets on their
back and watch them fly. Once 10 Cluckers have been captured return to
Hobart to turn in the quest.
Of course you can’t always please everyone and that becomes
apparent as Bamm Megabomb offers you the quest “Trading
Up”. Unhappy with the thought of having to live off of
Clucker eggs Bamm insists you help him obtain some
“real” eggs. Bamm has set up traps on Raptor Rise
just up the path to the east. To complete the quest place Clucker eggs
in the traps and capture yourself some Raptors so you can take their
eggs. Keep in mind there actually has to be a Raptor in the general
vicinity of the trap for it to work. Return to Bamm after you have
collected 6 Raptor Eggs.
Lure Raptors into traps to
collect their eggs.
After seeing the size of the Raptor
Eggs Hobart feels slightly
inadequate, speak to him to pick up the quest “The Biggest
Egg Ever” in which Hobart charges you to head north to the
Scorched Gully to retrieve an egg from a mechachicken gone haywire.
Since the Mechachicken is a tad bit bonkers you must defeat
it to acquire it’s egg. Once defeated the egg drops to the
ground where you can simply click it to collect it. Return to Hobart to
collect your reward and probably gain another level, only one more till
level 10.
Unfortunatly the biggest egg ever is a huge flop, but Hobart has
another idea. Speak to Hobart to pick up “Who’s Top
of the Food Chain Now?”. Hobart has it in his head that shark
meat is the way to go, except there is one very big problem; The
Hammer, the biggest shark of them all. Of course you are expected to
swim out into the Dire Strait where The Hammer makes his home and
collect 6 Shark Parts.
The Biggest Egg Ever!
Avoid The Hammer for the time being (he
is a level 8 Elite) and instead
kill Ravenous Lurkers, mini versions of The Hammer, who also make their
home in the Dire Straight. Once you have collected 6 Shark Parts return
them to Assitant Greely for your next quest; “A Goblin in
Shark‘s Clothing“.
Greely plans on taking the Shark Parts and the remains of the
Mechachicken to create a submersible that will allow you to rid the
waters of The Hammer once and for all. Return to the shore and take
over the controls to engage your “shark”. Once
inside you will have access to three abilities; Freakin’
Laser Beam, Egg-splosive Barrage, and Repair.
The Hammer.
You will find that Laser Beam will be your spell of choice here, while
Barrage does more damage it’s on a rather long 5 second
cooldown and you simply cannot wait for it. Repair of course repairs
your vehicle for 200 damage and is on an even longer 10 second
cooldown. Use Repair only when absolutely needed. I personally only
needed to use it once. After The Hammer is defeated return to Hobart
for your reward.
There is no rest for the weary though, as you find out as Hobart offers
you your next quest “Invasion Imminent!”. Your work
is currently complete in the town, but you are needed elsewhere. Megs
Dreadshredder has taken an expedition over the hills to the southeast
where she is having some troubles with the snake-men. Seek her out at
the western entrance to the Ruins of Vashj’eian to get your
next mission.
Pick up “Bilgewater Cartel Represent” from Megs,
and afterwards “Naga Hide” from Brett
“Coins” McQuid who stands beside her. Megs and
Brett both want you to head into the Naga ruins to complete their
tasks. Megs wants you to replace 12 Naga Banners with Bilgewater Cartel
Banners, while Brett requests you bring him 12 Intact Naga Hides.
Venture into the ruins and complete both quests.
Once turned in the next quest in the chain “Irresistible Pool
Pony” becomes available from Megs. Apparently nothing
attracts baby Naga like a pool pony. Anyways, take the pool pony to the
Vashj’elan Spawning Pool (where the giant tentacles
are sticking out) and swim close to any hatchlings you can find. The
hatchlings are guarded though so you may have to defeat the big Naga
before collecting the hatchlings nearby. Do this until you have 12
hatchlings following you then lure them back to Megs and turn in the
quest.
The Naga leader turns out to
be not a Naga at all.
Once turned in Megs provides you with
the next quest in the chain
“Surrender or Else”. You are to take the Hatchlings
back to the ruins and use them as leverage to convince the Naga leader
to surrender, Ace will accompany you. Follow Ace around the ruins until
you find the Naga leader, who doesn’t appear to be a Naga at
all.
The Naga leader turns out to be one of the Faceless and since the
Faceless don’t particularly like Naga babies, Megs plan
backfires. Instead it looks like open combat will be your method of
convincing instead. Don’t expect Ace to be of much help, as
soon as things start to get hairy he turns tail and runs. Kill the Naga
leader then return to Megs for more instructions.
Pygmy helms probably won't
take the fashion industry by storm anytime soon.
Uh oh, it wasn’t the Naga who were planning an attack, it was
the nearby Oomlot pygmy tribe. Pick up the next quest “Get
Back to Town” from Megs and quickly head back to
Town-In-A-Box with your newly acquired pygmy helm. You should be very
close to level 10 at this point and this quest might just push you over
the edge.
Once you arrive it’s clear that Town-In-A-Box is already
under seige, seek out Sassy and pick up “Town-In-A-Box: Under
Attack” and begin to rally the defenses. To do this Sassy
wants you to get into one of the B.C. Eliminators and take out the
threat to the town. Head back to the main line of defense on the east
side of the town and right click to gain control of one of the
Eliminators.
Man the defenses of
Town-In-A-Box!
The Eliminator only has one ability; Fire Cannon, so don’t
hesitate to get to work. Aim up the hill and fire to take out
30 Oomlot Warriors to complete this quest. Turn the quest in to Sassy
and discover that while your efforts helped, the Oomlot Warriors have
managed to take several Goblins hostage. If you didn’t level
before, after turning in this quest you should officially be level 10.
Congratulations!
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