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WoW Cataclysm: Goblin Zone Walkthrough - Page 2

Updated Fri, Apr 29, 2011 by Mem

The Lost Isles



Open the Goblin Escape Pods to rescue your surviving friends.
Unfortunately once your loading screen vanishes you find that you have not made it to Azshara. The boat has crashed and as you come to you find two Goblins performing medical treatment of sorts on you. Speak with Doc Zapnozzle to complete the quest “Don’t Go Into the Light” and make a full recovery.

Even though you have barely escaped with your life you don’t get a break, speak to Geargrinder Gizmo to find out your ship sailed into a battle between Alliance and Horde, and also to pick up the quest “Goblin Escape Pods”. For this quest you need to search out and rescue 6 Goblins that have managed to make it through the journey. Sadly enough one of the few survivors is the Trade Prince. It really is too bad he didn’t get eaten by the sharks that inhabit these waters.

After saving your friends head back to shore to reunite with Sassy and turn in your quest. Your work is apparently never done though, as once you collect your belongings from Sassy three more tasks await your attention; “Get Our Stuff Back!”, “It’s Our Problem Now”, and “Monkey Business”.


Tools, Monkeys, and Raptors! Oh my!
“Get Our Stuff Back” requires you to collect 8 crates of tools that can be found all over the shore. “It’s Our Problem Now” asks you to wipe out 6 Treaptor Hatchlings that roam the nearby jungle and “Monkey Business” has you feeding 10 Bomb-Throwing Monkeys which sounds extremely dangerous. Thankfully all these quests are within the general vicinity and can be completed at almost the same time, however, the Hatchlings are level 8 so approach them with caution.

After you have completed all three quests head back to the Shipwreck Shore and collect your rewards and possibly ding level 7. Once all three quests are turned in Sassy provides you with a new quest called “Help Wanted”. As it turns out there is a cave full of Kaja’mite on the island, however all the miners sent into the cave have been vanishing. The Foreman has come back with some crazy story about monkeys with mining picks in the cave, but Sassy wants you to investigate yourself.


Take pictures of the cave paintings indicated by the green floating camera.
The mine is located just southwest of Sassy. Once there speak with Foreman Dampwick to turn in your quest and obtain “Miner Troubles” that charges you with escorting the last miner through the cavern. As you enter the mine another quest pops up called “Capturing the Unknown” which asks you to take some pictures of various things in the cave. Where you need to take pictures is indicated by large green cameras. I choose to do this portion of the quest on my way out of the cave though, as keeping up to the miner was difficult enough.

At the end of the cave you will find a very dead Orc Scout who is carrying a field journal. Turn in “Miner Troubles” to Foreman Dampwick for 480 experience and return the journal and the pictures you took to Sassy for further inspection. After some examination Sassy deduces that you are probably once again on an island with an exploding volcano (you just can’t catch a break) and decides you should return the journal to the overseer of the Orc camp on a hill in the south east in a quest called “The Enemy of My Enemy”.


Horde Base Camp location.
Once you reach the Horde Base Camp you will meet Aggra, who not surprisingly provides you with a new quest that asks you to prove your worth as a Goblin and Mage. To complete the quest “The Vicious Vale” you must journey to the Vicious Vale to find Kilag Gorefang who should have stayed away from a place with vicious in the name anyways.

Kilag can be found literally almost a stone’s throw from the Horde Base Camp amongst some very nasty plants. Turn in “The Vicious Vale” to him to gain an easy 70 experience and pick up your next quest called “Weed Whacker”. As it turns out Kilag has gotten himself into a little bit of a pickle and wants you help to take care of the many plants that are attacking him and his crew. To do this make use of your belts handy dandy Weed Whacker tool and wipe out those nasty plants without a second thought. Right click to activate the tool and go for a plant killing joy ride.


Weed whacking has never been so much fun.
After taking out 100 of those pesky plants and saving some Orcs along the way return to Kilag for your reward and 525 experience, then return to Aggra to let her know of your success and Kilag’s plan to move to the Wild Overlook. While Aggra still seems skeptical of your abilities she thanks you and asks you to join the “Forward Movement” by meeting up with Kilag at the Wild Overlook.

Venture back through the Vicious Vale (thankfully all the plants are dead this time around) and make your way to Kilag. Once you have turned in “Forward Movement” to Kilag he will present you with “Infrared = Infradead”. In this quest you will need to team up with one of Kilag’s scouts and use special goggles, Goblin made of course, to kill 10 SI:7 assassins.


Use your handy dandy Goblin made goggles to seek out the assassins in the area.
Activate your Infrared Heat Focals and get to assassin hunting. The assassins normally travel in pairs and appear as red dots on the mini map making them extremely easy to spot. Proceed to kill 10 assassins and probably a few jungle cats if you get a rather stupid Orc Scout. Congratulations, this quest should put you into level 8.

“To The Cliffs is the next quest in this chain and as the name implies Kilag wants you to head to the cliffs. In order to make travel faster Kilag places you on the back of his trusted companion of the feline sort and off you go. Once you arrive at Scout Brax turn in your quest and pick up “Get to the Gyrochoppa!”. Of course nothing in WoW happens without a little work, Brax wants you to fly this contraption, but first you have to retrieve the keys.


Get to the Gyrochoppa!
Kill SI:7 Operatives until the Gyrochoppa Keys drop, I personally got mine after around 7 kills, then fight your way to the Gyrochoppa itself.  Once you reach the Gyrochoppa dispose of the rather unhappy Pilot and turn in the quest. Once turned in you will get the quest “Precious Cargo” which requires you to fly the Gyrochoppa to the nearby Alliance ship to obtain the so called precious cargo.
 
The Gyrochoppa sadly pilots itself and soon you will find yourself crash landing on the pirate ship. Fight your way into the bows of the ship, where you will find a cage holding a very surprising someone. The precious cargo turns out to be Thrall himself, who was apparently captured while unconscious.


Very precious cargo indeed.
Once freed Thrall asks you to meet him on the deck in “Meet Me Up Top”. Fight your way out again and go to the upper deck of the ship to find Thrall raining down death on the Alliance Sailors. Turn in “Meet Me Up Top” and Thrall will ask for your assistance of ridding the waters of the Alliance Sailors with the powers of the Cyclone of the Elements in “Warchief’s Revenge”.  Press 1 to target and click to annihilate the Sailors in epic fashion.

After killing 50 Sailors, the Cyclone returns you to the Wild Overlook where you find Thrall waiting for you. Turn in “Warchief’s Revenge and collect your reward as well as 700 experience. Thrall takes his leave, but not without telling you that your futures are intertwined which is a sure foretelling of things to come. Report to Sassy who has also surprisingly found her way to the Wild Overlook.


Thrall grants you the power of a mighty cyclone to smite Alliance sailors.
Sassy fills you in on the progress of getting over to the larger island. Dampwick has managed to build a rocket to get there, but no one has tried it yet. Pick up the quest “Up, Up & Away” to find out that you are to be the test subject for the very first rocket trip. Right click on the rocket and cross your fingers that it doesn’t explode.

The rocket does explode, but thankfully not before you’ve made it to the larger island.  Foreman Dampwick has already made the trip and charges you with setting up the Town-In-A-Box. Simply climb on the pile of explosives and push the plunger and pow, a town will appear, either that or you’ll be blown to smithereens.




Only Goblins would think an exploding Town-In-A-box would be a good idea.
Amazingly enough, the Town-In-A-Box really works and despite you being launched several feet into the air you and the rest of your Goblin kin now have a real home once again. Speak with Dampwick again to turn in the quest only to find out that the dock and oil refinery have gone missing, as well as the Trade Prince. Before you even have a second to contemplate the implications of this revelations, Dampwick gives you the quest “Hobart Needs You”. Report to Hobart Grapplehammer to complete this quest.

Hobart has been charged with gathering escaped cluckers, and as the self proclaimed greatest goblin mind of all time such menial labor is beneath him. Therefore he hands the quest “Cluster Cluck” over to you and charges you with rounding up 10 Wild Cluckers.


How do you gather eggs from Wild Cluckers? With explosives of course.
Of course you will complete this quest in typical Goblin fashion, with explosives. Simply right click on the Wild Cluckers that can be found running around just outside of town and strap some rockets on their back and watch them fly. Once 10 Cluckers have been captured return to Hobart to turn in the quest.

Of course you can’t always please everyone and that becomes apparent as Bamm Megabomb offers you the quest “Trading Up”. Unhappy with the thought of having to live off of Clucker eggs Bamm insists you help him obtain some “real” eggs. Bamm has set up traps on Raptor Rise just up the path to the east. To complete the quest place Clucker eggs in the traps and capture yourself some Raptors so you can take their eggs. Keep in mind there actually has to be a Raptor in the general vicinity of the trap for it to work. Return to Bamm after you have collected 6 Raptor Eggs.


Lure Raptors into traps to collect their eggs.
After seeing the size of the Raptor Eggs Hobart feels slightly inadequate, speak to him to pick up the quest “The Biggest Egg Ever” in which Hobart charges you to head north to the Scorched Gully to retrieve an egg from a mechachicken gone haywire. Since the Mechachicken is  a tad bit bonkers you must defeat it to acquire it’s egg. Once defeated the egg drops to the ground where you can simply click it to collect it. Return to Hobart to collect your reward and probably gain another level, only one more till level 10.

Unfortunatly the biggest egg ever is a huge flop, but Hobart has another idea. Speak to Hobart to pick up “Who’s Top of the Food Chain Now?”. Hobart has it in his head that shark meat is the way to go, except there is one very big problem; The Hammer, the biggest shark of them all. Of course you are expected to swim out into the Dire Strait where The Hammer makes his home and collect 6 Shark Parts.


The Biggest Egg Ever!
Avoid The Hammer for the time being (he is a level 8 Elite) and instead kill Ravenous Lurkers, mini versions of The Hammer, who also make their home in the Dire Straight. Once you have collected 6 Shark Parts return them to Assitant Greely for your next quest; “A Goblin in Shark‘s Clothing“.

Greely plans on taking the Shark Parts and the remains of the Mechachicken to create a submersible that will allow you to rid the waters of The Hammer once and for all. Return to the shore and take over the controls to engage your “shark”. Once inside you will have access to three abilities; Freakin’ Laser Beam, Egg-splosive Barrage, and Repair.


The Hammer.
You will find that Laser Beam will be your spell of choice here, while Barrage does more damage it’s on a rather long 5 second cooldown and you simply cannot wait for it. Repair of course repairs your vehicle for 200 damage and is on an even longer 10 second cooldown. Use Repair only when absolutely needed. I personally only needed to use it once. After The Hammer is defeated return to Hobart for your reward.

There is no rest for the weary though, as you find out as Hobart offers you your next quest “Invasion Imminent!”. Your work is currently complete in the town, but you are needed elsewhere. Megs Dreadshredder has taken an expedition over the hills to the southeast where she is having some troubles with the snake-men. Seek her out at the western entrance to the Ruins of Vashj’eian to get your next mission.

Pick up “Bilgewater Cartel Represent” from Megs, and afterwards “Naga Hide” from Brett “Coins” McQuid who stands beside her. Megs and Brett both want you to head into the Naga ruins to complete their tasks. Megs wants you to replace 12 Naga Banners with Bilgewater Cartel Banners, while Brett requests you bring him 12 Intact Naga Hides. Venture into the ruins and complete both quests.

Once turned in the next quest in the chain “Irresistible Pool Pony” becomes available from Megs. Apparently nothing attracts baby Naga like a pool pony. Anyways, take the pool pony to the Vashj’elan Spawning Pool (where the giant tentacles are sticking out) and swim close to any hatchlings you can find. The hatchlings are guarded though so you may have to defeat the big Naga before collecting the hatchlings nearby. Do this until you have 12 hatchlings following you then lure them back to Megs and turn in the quest.


The Naga leader turns out to be not a Naga at all.
Once turned in Megs provides you with the next quest in the chain “Surrender or Else”. You are to take the Hatchlings back to the ruins and use them as leverage to convince the Naga leader to surrender, Ace will accompany you. Follow Ace around the ruins until you find the Naga leader, who doesn’t appear to be a Naga at all.

The Naga leader turns out to be one of the Faceless and since the Faceless don’t particularly like Naga babies, Megs plan backfires. Instead it looks like open combat will be your method of convincing instead. Don’t expect Ace to be of much help, as soon as things start to get hairy he turns tail and runs. Kill the Naga leader then return to Megs for more instructions.


Pygmy helms probably won't take the fashion industry by storm anytime soon.
Uh oh, it wasn’t the Naga who were planning an attack, it was the nearby Oomlot pygmy tribe. Pick up the next quest “Get Back to Town” from Megs and quickly head back to Town-In-A-Box with your newly acquired pygmy helm. You should be very close to level 10 at this point and this quest might just push you over the edge.

Once you arrive it’s clear that Town-In-A-Box is already under seige, seek out Sassy and pick up “Town-In-A-Box: Under Attack” and begin to rally the defenses. To do this Sassy wants you to get into one of the B.C. Eliminators and take out the threat to the town. Head back to the main line of defense on the east side of the town and right click to gain control of one of the Eliminators.


Man the defenses of Town-In-A-Box!
The Eliminator only has one ability; Fire Cannon, so don’t hesitate to get to work.  Aim up the hill and fire to take out 30 Oomlot Warriors to complete this quest. Turn the quest in to Sassy and discover that while your efforts helped, the Oomlot Warriors have managed to take several Goblins hostage. If you didn’t level before, after turning in this quest you should officially be level 10. Congratulations!




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