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Microcosms: Breaking the Mold – A Dungeons and Dragons Online: Eberron Unlimited Review

Posted Tue, Jul 13, 2010 by Medawky


What would you do if you launched a AAA MMOG based on the most recognizable IP in the roleplaying world and it fell well short of expectations? While many companies would simply pull the plug and cut their losses, Turbine had other plans. Taking perhaps the boldest move in the history of gaming, the company took one of its flagship subscription-based games and opened it to the masses as a free-to-play funded mainly by microtransactions. Is DDOU really a full fledged free-to-play game or an elaborate trial attempting to gain your subscription money? Join Jason Bolton this week as he dives in and gets all the answers in Microcosms: Breaking the Mold.

Once a faltering title that was destined for the dust bin of MMOG history DDOU is now the leader in the fastest growing segment and the model of success that many other developers are beginning to look at for aging or disappointing games. But can a formerly pay-to-play title cut it as a free-to-play? While the polish and content factors may be heavily weighted toward success, how well can the game capture players who are looking for value above all else? Let’s put Dungeons and Dragons Online: Eberron Unlimited under the Microcosms microscope and find out.

The Dungeon Master asks you to click here to begin.

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