What would you do if you launched a AAA MMOG based on the most
recognizable IP in the roleplaying world and it fell well short of
expectations? While many companies would simply pull the plug and cut
their losses, Turbine had other plans. Taking perhaps the boldest move
in the history of gaming, the company took one of its flagship
subscription-based games and opened it to the masses as a free-to-play
funded mainly by microtransactions. Is DDOU really a full fledged
free-to-play game or an elaborate trial attempting to gain your
subscription money? Join Jason Bolton this week as he dives in and gets
all the answers in Microcosms: Breaking the Mold.
| Once a faltering title that was
destined for the dust bin of MMOG history DDOU is now the leader in the
fastest growing segment and the model of success that many other
developers are beginning to look at for aging or disappointing games.
But can a formerly pay-to-play title cut it as a free-to-play? While
the polish and content factors may be heavily weighted toward success,
how well can the game capture players who are looking for value above
all else? Let’s put Dungeons and Dragons Online: Eberron Unlimited
under the Microcosms microscope and find out.
The Dungeon Master asks you to click here to begin.