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Exploring the Lore of Guild Wars 2 - An Interview with Jeff Grubb - Page 3

Posted Thu, Jul 15, 2010 by Jeff Woleslagle

Ten Ton Hammer: There’s a parallel in the MMO genre for the amount of interest that fans have in the lore of a game. Usually the lore is almost a bit of a throw away for an MMO because you’re dealing with a fixed world and players don’t feel like they can interact with it and work with that storyline. What is it about the Guild Wars lore that is so magnetic for players?

Memorable Characters

Guild Wars prides itself on creating memorable characters.

Jeff Grubb: I think one of the great things about Guild Wars is that we’re in a mix, particularly with the characters. Gwen for example, you meet a person and she’s following you around and picks flowers and everything. But she’s grown over time and she’s part of it, she’s a likeable character and we bring her back in the Eye of North and we see how the world has changed her and we feel for that. I think we’ve always been good with characters and not characters that take over but characters that have their own problems and their own strengths and weaknesses, characters that of stick with us for a while. And I think we’ve got that same feeling with the characters from the first novel and from the trailer with Logan and everyone. Those resonate. Those connect for us and I think because you have that connection with characters that’s one reason it’s more than someone just giving you a quest.

Ten Ton Hammer: When will Ghosts of Ascalon be available?

Jeff Grubb: It should be in stores July 27th, 2010.

Ten Ton Hammer: Thank you for taking the time to talk with us.

Jeff Grubb: Thank you. I am excited about the book. I think Matt and I did a great job on it and I’m looking forward to seeing what people think once it comes out.

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