Test Chart
For the first test, I took a simple average framerate. The test in each
game was run 3 times for one minute each. The result in the FPS column
is the average FPS from all 3 tests. The purpose of this test is to
show how much smoother a game can run when the processing is taken off
the CPU and put onto the Killer 2100.
The second test was a result of a series of 100 32-bit packets sent
from the laptop to the test machine as it was running the game. Why is
this test valid? Again, it shows how quickly the Killer 2100 can
process traffic. This test is a more accurate test of the cards
capabilities as it eliminates other variables over the internet that we
have no control over (ex. a routing ISP down in San Diego as our
traffic tries to continue to the game's servers in Redwood.)
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53
FPS |
45
FPS |
<1ms |
<1ms |
14ms |
16ms |
2ms |
4ms |
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30
FPS |
28
FPS |
<1ms |
<1ms |
8ms |
11ms |
<1ms |
1ms |

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52
FPS |
40
FPS |
<1ms |
<1ms |
11ms |
19ms |
<1ms |
<1ms |

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37
FPS |
34
FPS |
<1ms |
<1ms |
8ms |
10ms |
1ms |
2ms |

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38
FPS |
35
FPS |
<1ms |
<1ms |
8ms |
13ms |
<1ms |
<1ms |
Results
It's possible that the results are even more obvious if we start
measuring the fractions of milliseconds, but when you're talking about
those
kinds of speeds, it's doubtful they will even be noticed. So any result
that was a fraction of a millisecond received the appropriate
"<1ms".
Even so, the results are pretty clear that the Killer 2100 NIC does do
exactly what it sets out to do. It's faster than the onboard card, and
it takes enough load off the processor that we even see a framerate
increase in all games. This is the biggest advantage to the card for
most MMO gamers as millisecond response time difference that we see in
the ping tests aren't usually a concern if you're playing an RPG. In
shooters though, it becomes much more important and noticeable.
Software
We would be amiss if we didn't mention the network card's software
suite. The power and versatility of the included software is one of the
card's most valuable assets. With the ability to throttle your network
activity on any given application, and view every application that is
using bandwidth at a quick glance, the advantage of the Killer 2100
becomes clear.
As gamers we often are patching our games, downloading music, and
streaming video out to the television in the entertainment room. All of
this network activity takes resources and no other card that we've seen
is able to manage those resources as well as the Killer 2100.
The ease of use of the suite is what makes it favorable. The interface
is intuitive and streamlined, so it shouldn't take even the very
unsavvy long to figure out how to get the card to work to their
advantage.
Conclusion
Bigfoot Networks' Killer 2100 Gaming Card provides the
fastest, most responsive, most controllable card we've seen in a
desktop computer. Its performance is simply unmatched. However, at a
price tag of $130 it's hard to recommend it to anyone but the
most hardcore of gamers. The performance increase in framerates is
respectable, but in most cases tested, it was only an increase of a
couple of frames. The actual network response times were the same.
While there was a definite improvement, those numbers probably won't be
noticed by anyone but the most extreme performance-seekers.
On the other hand, if you are the type of gamer who just needs to
optimize their gaming experience in any way possible the Killer NIC
offers a performance boost in an area that you'll be
unlikely to improve otherwise without it.
So, in that way, this card is a must-have for elite
performance tweakers. For everyone else the most valuable aspect of the
card is in its software suite. The ability to micro-manage all your
applications and bandwidth is something that's hard to put a price tag
on as it will vary according to your needs. If you only play one game
and patch while at work, you probably won't need the card. If you're
like me, though, and are constantly flipping through multiple tasks
online and through your network, there is definite value to the Killer
2100.
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