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Daily Tip:Human characters can choose their ancestry from Ascalonian, Canthan, Elonian and Krytan

The Changing Landscape of Tyria in Guild Wars 2 - Page 2

Updated Thu, Jul 22, 2010 by Sardu

The human lands of Kryta have seen a number of significant events over the years. It is here that the White Mantle rose to power before eventually being defeated during the War in Kryta in-game events. Prior to the war, the refugees of Ascalon's war with the charr settled in the lands north of Lion's Arch, though eventually the great human city fell pray to floods upon the arrival of the elder dragons, forcing the survivors northward where they eventually established the city of Divinity's Reach.

As with Ascalon and the Shiverpeaks, a number of key locations have been marked in the lands of Kryta on the new map of Tyria:

Divinity's Reach - The new capital city of Kryta, it is here that human characters will call home in Guild Wars 2. Players of the original Prophecies campaign will likely recognize this area from the Divinity Coast mission. This area is also of special significance during the chain of events currently in-game for the War in Kryta as part of Guild Wars Beyond.

Dominion of Winds - This is a small island chain located just south of mainland Kryta. In the original Guild Wars, this is where Sanctum Cay and Wizard's Tower can be found. It is uncertain what role this area will play in the upcoming game, though its inclusion on the new map of Tyria does point to this being an area of some importance.

Lion's Arch - Lion's Arch as we know it today has undergone a number of devastating changes. Not only was the city destroyed by the floods caused when Orr rose from the ocean, but it is now home to numerous mercenaries and corsairs whereas it was once the seat of power in Kryta. It's also said that the former battles of the Hall of Heroes have been moved to the Free City of Lion's Arch as it is called in Guild Wars 2.

The Maguuma Jungle is located directly to the west of Kryta, and it is here that the centaur Ventari originally resided before he eventually made his way to the area now known as The Grove. It was there that he created a tablet containing his morals and philosophy which were imprinted on the sylvari race which would eventually emerge from the great Palm Tree. So while the sylvari race technically came into existance along the Tarnished Coast, it is due to the role of Ventari that I've loosely associated the race with the Maguuma region for this article.

Little is known about the impact of the elder dragons on this region leading up to Guild Wars 2, though the fact that it is now being called the Maguuma Wastes should give some indication that the jungle did not remain unchanged over the years.

On the new map of Tyria, only two major landmarks have been added, though each likely contiunes to play a major role in the world just as they did in the original Prophecies campaign:

Bloodstone Fen - In the original Prophecies campaign, players will recall the Bloodstone Fen mission as the location where it is discovered that the White Mantle are sacrificing the "chosen" viilagers from Loamhurst, whom you previously helped select during the Divinity Coast mission.

The Bloodstones themselves are the five shards of a massive stone created by the gods of Tyria. Four of these shards represent the four schools of magic, while the fifth serves as a keystone which is required to reassaemble the completed Bloodstone. The locations of only three of the five stones are currently known.

Ruins of Denravi - The Henge of Denravi in the original Guild Wars could be reached upon completion of the Aurora Glad mission, and served as a base of opporations by the Shining Blade during the early days of the White Mantle occupation of Kryta. In Tyrian history, this was also once a sacred meeting place for the druids of the jungle, though they have long since disappeared.

As with Bloodstone Fen, it is likely that the Ruins of Denravi will prove to be an important location to the ultimate defeat of the elder dragons considering their connection to the most ancient of magics in all of Tyria.

The area known as the Tarnished Coast was first introduced to players in Eye of the North. Reachable only by use of the Asura gate network, the area has a very "Land of the Lost" vibe due in part to the abundance of prehistoric wildlife. Once the Great Destroyer appeared, it's minions all but forced the Asura to move above ground, and it's along the Tarnished Coast that they quickly erected the great city of Rata Sum.

As with the Maguuma Wastes, only two key landmarks have been added to this region on the new map of Tyria:

Rata Sum - First appearing in Eye of the North as a hastily erected outpost after the Great Destroyer's minions forced the asura above ground, Rata Sum has since been built up into the massive capital city of the asura. As an interesting bit of trivia, Rata Sum is actually an anagram of 'Mursaat', a name that should be all too familiar to anyone that's completed the Prophecies campaign.

The Grove - Last but certainly not least we come to The Grove, which is the sylvari capital. Hundreds of years ago a human exile named Ronan resided in a village in this location. It was here that he planeted the great Pale Tree which he watched over with the centaur Ventari. Eventually the tree would spawn the sylvari race, and remains their racial home at the start of Guild Wars 2.

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