Archive

WoW: Interview with Jeffrey Kaplan

Posted Fri, Jun 29, 2007 by LadySirse

Interview with WoW's Lead Designer Jeffrey Kaplan

WarCry has posted this interview today with World of Warcraft's Lead Designer Jeff Kaplan.
WarCry: The complication and difficulty of getting keyed and attuned for many instances has risen quite a bit. What is the reason for increasing the complication for attunements and keys?

Jeffrey Kaplan: I'm actually a big fan of how the Heroic keying process worked out. We want there to be a sense of progression and something to look forward to, but at the same time we don't want the process to get so complicated that it becomes too daunting. When you group with people in a Heroic instance, you know that they have a certain level of understanding when it comes to that particular dungeon because they needed to do it a few times. As time goes on, we'll continue to tweak and balance the attunement processes in response to player feedback and our own observations.
More is a click away.
WarlockWallpaper.jpg
Five classes that would be excellent additions to World of Warcraft.
Features
Fri, Jun 20, 2014
Mem
HotSAlphaLoad.jpg
Five things players should expect during the Alpha test of Warlords of Draenor.
Features
Fri, Jun 13, 2014
Mem
GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Opinions
Mon, Jun 09, 2014
gunky
GarrisonTownHall.jpg
A basic guide to Garrisons in Warlords of Draenor.
Basics, Features, Guides
Fri, Jun 06, 2014
Mem

News from around the 'Net