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Putting The MO In MMO

Posted July 2nd, 2007 by Boomjack

As an MMO game player I am used to settling into my comfortable chair, plunking a frosty cold beverage down on the desk, logging into my game of choice, currently World of Warcraft, and checking the auction house, my mail, checking if my friends are online, etc. It's a habit that I enjoy, probably much like Paris Hilton enjoys attention. I can't get enough of it. I login to see if I won the auctions that I bid on. I login to see if my auctions have sold. I login early and often, many time for only a few seconds just to check out some inconsequential piece of information. Other TTH staff have been known to spend hours at the broker in EverQuest 2. I am not alone.

This is the way that it has always been done. The norm. The formula. The model. The guideline. You fire up the game and login to view anything pertaining to your specific character. The game world has always been an insular place, isolated by digital customs officials demanding virtual passports. Your characters, like Johnny Depp have thus lived hermitic lives, secluded and apart from your daily life appearing at times to entertain you, before returning to hiding.

Imagine if you will a world where you could see who was online via your cell phone. A few taps on your blackberry would bring up guildchat. A mere wave of your finger would allow you to partake in some crafting on your iPhone. Mobile phones and other portable devices have yet to be given a chance to act as the conduit between the games that we love and the lives that we live.

MMO on your mobile phone, a top 10 list, 17 new MMOG articles including an Age of Conan preview and interview with 38 Studios President and CEO and so much more is but a click away today in Loading...



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