Tabula Rasa Designer Diary

Gamespot recently posted this Designer Diary written by Richard Garriott.

One of the most important things to me when creating a compelling enemy is making them well rounded, believable, and not just evil for evil's sake. Since the Ultima series, I've tried to be sure the antagonists in my games have logic behind their behavior, a purpose to their dastardly deeds that they could internalize to justify their actions.

Get clicking to read more.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 13, 2016

Comments