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LotRO - Hunter Class Guide Endgame Strategies - Page 3

Updated Mon, Apr 04, 2011 by gunky

LotRO Hunter Guide


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OVERVIEW | SOLO | GROUP | PvMP | LEGENDARY ITEMS | TRAITS | VIRTUES | SKILLS


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Hunter Virtues

Determination is a Hunter's best pal. You pretty much have to be Determined to want to undertake the Crawler-slayer deed in Trollshaws.

HUNTER VIRTUES


Virtues - Ah, the joy of grinding deeds to rank up virtues. This process is the base definition of "grinding," and for some it is more like work than playing a game. On the plus side, grinding deeds for Hunters is actually pretty easy - exploration deeds go fast because of the Hunter's blazing speed, and slayer deeds go fast because Hunters tend to kill things quickly.

Some players will find it easier to work on these deeds as they work their way through a given area, gaining experience from near-level mobs, learning the ins and outs of newly-acquired skills. Others prefer to tear through an area as quickly as possible, chasing the next level, and then go back later to complete deeds when the mobs are no longer a challenge. Either way, having a good set of deed-earned virtues is one of the things that separates good hunters from mediocre ones.

A fairly obvious Hunter virtue is Determination. At rank 10, this provides +30 Agility, +45 in-combat morale regeneration, and +58 maximum morale. There are plenty of ways to rank this one up by killing things: 90 barghests in Bree-land; 90 slugs in the Shire; 90 wolves in Ered Luin; 270 wargs in North Downs; 360 crawlers in Trollshaws; 360 snowbeasts in Misty Mountains; 360 salamanders in Evendim; 450 wargs in Angmar; 360 crawlers and lizards in Eregion; and all 7 uruk captains in Eregion. That's 10 already, and there are more in Moria, Lothlorien and Mirkwood.

Most endgame-focused Hunters will have a similar set of virtues, and almost all of these include Determination in the lineup. A lot of the time, it boils down to personal preference, but there are a number of factors to seriously consider when choosing a good set of virtues.

  • Having more morale usually helps. Justice and Valour both offer additional maximum morale, but virtues that increase Vitality (Loyalty, Honour, Fidelity) also increase maximum morale, since morale is based on Vitality.

  • Will is often neglected when choosing gear, and as a result Hunters tend to have fairly low Power scores. Loyalty, Honesty and Fidelity all increase power directly, while Wisdom, Idealism and Confidence all increase Will.

  • Having some kind of damage mitigation helps. Compassion, Charity and Patience all offer ranged defense bonuses, and Discipline, Innocence and Zeal all add melee defense. Ranged defense is slightly more important for fellowship builds, where Hunters must occasionally take ranged aggro off of healers and act as ranged tanks for short periods. For solo play, melee defense is more important, since there are no meat shields to hide behind.

A sample virtue set for general PvE: Determination (for Agility and morale), Loyalty (Vitality and power), Valour (morale), Justice (morale), Compassion (ranged defense). This is a fairly common setup for Hunters, with a big boost to morale (over 400) and non-combat morale regeneration (over 670), +30 Agility, +1000 ranged defense for short-term ranged tanking, and a small boost to power and power regeneration.


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OVERVIEW | SOLO | GROUP | PvMP | LEGENDARY ITEMS | TRAITS | VIRTUES | SKILLS


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