There is no denying that this year’s PAX Prime was an altogether richer experience than previous years, especially for the MMOG enthusiast. And while we recently had the opportunity to experience the frenetic gameplay of Trion Worlds’ upcoming genre-bending MMORTS hybrid title End of Nations, we were eager to get our hands on the game during the event as well. In our updated look at the game, Managing Editor Reuben “Sardu” Waters shares his show floor experiences and wonders why it took so long for a developer to build such an awesomely two-headed gaming beast.

While much of the action seemed to take place at the center of the map, there were also smaller control points at each corner of the map which proved to be much easier to flip. In fact, in my second match I helped my team go from the brink of defeat to a surprise victory simply by flipping the control points that had been left unattended by the red team who were all focused on the central map point for much of the match.



To read the latest guides, news, and features you can visit our End of Nations Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

Comments