Myst Online

The story of
Myst
Online, despite being fraught with disappointment, is
perhaps as unique as it is inspiring. The game originally began
development back in 1997 under the title “
Ages Beyond Myst: Uru Live”
and was intended to be the first multiplayer title to take place in the
then-chart-topping world of
Myst.
Over the years, developer Cyan Worlds experienced a turbulent
development process, as well as disagreements with their publisher,
Ubisoft, over the single-player aspects of the title. Ultimately, the
game ended up being released without a multiplayer component as "
Uru: Ages Beyond Myst"
but developers at Cyan Worlds refused to abandon further development of
the title. It took them almost a decade, but in 2006 they announced a
partnership agreement with the online game service GameTap, and a
working published version of the multiplayer title “
Myst Online” was
finally released to the public in February of 2007,all thanks to the
tenacity and passion of Cyan Worlds and their dedicated fans and
supporters.
Sadly, that’s not the happy ending to the tale. Despite the rabid
dedication of their small market of players, GameTap was forced to
shut down their support for the title
in February of 2008 due to concerns regarding continued content
delivery and creative disagreements. And yet, even with this setback,
the plucky Cyan Worlds team refused to throw in the towel and
re-acquired the rights to
Myst Online free of
charge after a few months of negotiation. In February of 2010, a small
private server was brought online, and the game was republished under
the title “
Myst Online:
Uru Live Again.” The game is now free to play, though no
new content is currently being developed. Cyan Worlds has announced
their intention to release the source code for
Myst Online,
however, which could potentially lead to user-generated content at a
later date.
…
more to come!
It is strange to find such a varied collection of stories in a single
business model. From companies actively seeking to scam investors and
line their own pockets, to developers that care so much for a title
that they release it free to the public after more than a decade of
hard work, these tales show us a glimpse of the best and worst that
this genre has to offer, and many of the perils that any upcoming title
has to overcome in order to finally stand by its brethren on the
shelves of retail stores around the world.
But for every shared story dozens more go unspoken. And for
every story of success, there is at least one failure that we never got
to play, or that passed into obscurity before its time.
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